(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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37
src/script/api/ai/ai_waypointlist.hpp.sq
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37
src/script/api/ai/ai_waypointlist.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_waypointlist.hpp"
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#include "../template/template_waypointlist.hpp.sq"
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template <> const char *GetClassName<ScriptWaypointList, ST_AI>() { return "AIWaypointList"; }
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void SQAIWaypointList_Register(Squirrel *engine)
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{
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DefSQClass<ScriptWaypointList, ST_AI> SQAIWaypointList("AIWaypointList");
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SQAIWaypointList.PreRegister(engine, "AIList");
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SQAIWaypointList.AddConstructor<void (ScriptWaypointList::*)(ScriptWaypoint::WaypointType waypoint_type), 2>(engine, "xi");
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SQAIWaypointList.PostRegister(engine);
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}
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template <> const char *GetClassName<ScriptWaypointList_Vehicle, ST_AI>() { return "AIWaypointList_Vehicle"; }
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void SQAIWaypointList_Vehicle_Register(Squirrel *engine)
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{
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DefSQClass<ScriptWaypointList_Vehicle, ST_AI> SQAIWaypointList_Vehicle("AIWaypointList_Vehicle");
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SQAIWaypointList_Vehicle.PreRegister(engine, "AIList");
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SQAIWaypointList_Vehicle.AddConstructor<void (ScriptWaypointList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");
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SQAIWaypointList_Vehicle.PostRegister(engine);
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}
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