Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places.
This commit is contained in:
committed by
Niels Martin Hansen
parent
97592c4093
commit
716c883737
@@ -15,27 +15,27 @@
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/* Setup alignment and conversion macros */
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#if TTD_ENDIAN == TTD_BIG_ENDIAN
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#define FROM_BE16(x) (x)
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#define FROM_BE32(x) (x)
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#define TO_BE16(x) (x)
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#define TO_BE32(x) (x)
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#define TO_BE32X(x) (x)
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#define FROM_LE16(x) BSWAP16(x)
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#define FROM_LE32(x) BSWAP32(x)
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#define TO_LE16(x) BSWAP16(x)
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#define TO_LE32(x) BSWAP32(x)
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#define TO_LE32X(x) BSWAP32(x)
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# define FROM_BE16(x) (x)
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# define FROM_BE32(x) (x)
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# define TO_BE16(x) (x)
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# define TO_BE32(x) (x)
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# define TO_BE32X(x) (x)
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# define FROM_LE16(x) BSWAP16(x)
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# define FROM_LE32(x) BSWAP32(x)
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# define TO_LE16(x) BSWAP16(x)
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# define TO_LE32(x) BSWAP32(x)
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# define TO_LE32X(x) BSWAP32(x)
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#else
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#define FROM_BE16(x) BSWAP16(x)
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#define FROM_BE32(x) BSWAP32(x)
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#define TO_BE16(x) BSWAP16(x)
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#define TO_BE32(x) BSWAP32(x)
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#define TO_BE32X(x) BSWAP32(x)
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#define FROM_LE16(x) (x)
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#define FROM_LE32(x) (x)
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#define TO_LE16(x) (x)
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#define TO_LE32(x) (x)
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#define TO_LE32X(x) (x)
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# define FROM_BE16(x) BSWAP16(x)
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# define FROM_BE32(x) BSWAP32(x)
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# define TO_BE16(x) BSWAP16(x)
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# define TO_BE32(x) BSWAP32(x)
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# define TO_BE32X(x) BSWAP32(x)
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# define FROM_LE16(x) (x)
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# define FROM_LE32(x) (x)
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# define TO_LE16(x) (x)
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# define TO_LE32(x) (x)
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# define TO_LE32X(x) (x)
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#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
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static inline uint16 ReadLE16Aligned(const void *x)
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@@ -12,10 +12,10 @@
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#if defined(ARM) || defined(__arm__) || defined(__alpha__)
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/** The architecture requires aligned access. */
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#define OTTD_ALIGNMENT 1
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# define OTTD_ALIGNMENT 1
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#else
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/** The architecture does not require aligned access. */
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#define OTTD_ALIGNMENT 0
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# define OTTD_ALIGNMENT 0
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#endif
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/** Little endian builds use this for TTD_ENDIAN. */
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@@ -12,8 +12,8 @@
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#if defined(__APPLE__)
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/* Mac OS X already has both Rect and Point declared */
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#define Rect OTTD_Rect
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#define Point OTTD_Point
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# define Rect OTTD_Rect
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# define Point OTTD_Point
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#endif /* __APPLE__ */
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@@ -12,7 +12,7 @@
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#if defined(__APPLE__)
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/* Apple already has Random declared */
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#define Random OTTD_Random
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# define Random OTTD_Random
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#endif /* __APPLE__ */
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/**
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@@ -57,13 +57,13 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
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void SetRandomSeed(uint32 seed);
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#ifdef RANDOM_DEBUG
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#ifdef __APPLE__
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#define OTTD_Random() DoRandom(__LINE__, __FILE__)
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#else
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#define Random() DoRandom(__LINE__, __FILE__)
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#endif
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# ifdef __APPLE__
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# define OTTD_Random() DoRandom(__LINE__, __FILE__)
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# else
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# define Random() DoRandom(__LINE__, __FILE__)
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# endif
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uint32 DoRandom(int line, const char *file);
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#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
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# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
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uint32 DoRandomRange(uint32 limit, int line, const char *file);
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#else
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static inline uint32 Random()
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@@ -126,7 +126,7 @@ static inline bool Chance16I(const uint a, const uint b, const uint32 r)
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* @return True with (a/b) probability
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*/
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#ifdef RANDOM_DEBUG
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#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
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# define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
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#else
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static inline bool Chance16(const uint a, const uint b)
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{
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@@ -150,7 +150,7 @@ static inline bool Chance16(const uint a, const uint b)
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* @return True in (a/b) percent
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*/
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#ifdef RANDOM_DEBUG
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#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
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# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
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#else
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static inline bool Chance16R(const uint a, const uint b, uint32 &r)
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{
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