Fix: Globally apply preprocessor directive coding style

Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
This commit is contained in:
TechGeekNZ
2020-07-03 09:36:10 +12:00
committed by Niels Martin Hansen
parent 97592c4093
commit 716c883737
13 changed files with 192 additions and 192 deletions

View File

@@ -15,27 +15,27 @@
/* Setup alignment and conversion macros */
#if TTD_ENDIAN == TTD_BIG_ENDIAN
#define FROM_BE16(x) (x)
#define FROM_BE32(x) (x)
#define TO_BE16(x) (x)
#define TO_BE32(x) (x)
#define TO_BE32X(x) (x)
#define FROM_LE16(x) BSWAP16(x)
#define FROM_LE32(x) BSWAP32(x)
#define TO_LE16(x) BSWAP16(x)
#define TO_LE32(x) BSWAP32(x)
#define TO_LE32X(x) BSWAP32(x)
# define FROM_BE16(x) (x)
# define FROM_BE32(x) (x)
# define TO_BE16(x) (x)
# define TO_BE32(x) (x)
# define TO_BE32X(x) (x)
# define FROM_LE16(x) BSWAP16(x)
# define FROM_LE32(x) BSWAP32(x)
# define TO_LE16(x) BSWAP16(x)
# define TO_LE32(x) BSWAP32(x)
# define TO_LE32X(x) BSWAP32(x)
#else
#define FROM_BE16(x) BSWAP16(x)
#define FROM_BE32(x) BSWAP32(x)
#define TO_BE16(x) BSWAP16(x)
#define TO_BE32(x) BSWAP32(x)
#define TO_BE32X(x) BSWAP32(x)
#define FROM_LE16(x) (x)
#define FROM_LE32(x) (x)
#define TO_LE16(x) (x)
#define TO_LE32(x) (x)
#define TO_LE32X(x) (x)
# define FROM_BE16(x) BSWAP16(x)
# define FROM_BE32(x) BSWAP32(x)
# define TO_BE16(x) BSWAP16(x)
# define TO_BE32(x) BSWAP32(x)
# define TO_BE32X(x) BSWAP32(x)
# define FROM_LE16(x) (x)
# define FROM_LE32(x) (x)
# define TO_LE16(x) (x)
# define TO_LE32(x) (x)
# define TO_LE32X(x) (x)
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
static inline uint16 ReadLE16Aligned(const void *x)

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@@ -12,10 +12,10 @@
#if defined(ARM) || defined(__arm__) || defined(__alpha__)
/** The architecture requires aligned access. */
#define OTTD_ALIGNMENT 1
# define OTTD_ALIGNMENT 1
#else
/** The architecture does not require aligned access. */
#define OTTD_ALIGNMENT 0
# define OTTD_ALIGNMENT 0
#endif
/** Little endian builds use this for TTD_ENDIAN. */

View File

@@ -12,8 +12,8 @@
#if defined(__APPLE__)
/* Mac OS X already has both Rect and Point declared */
#define Rect OTTD_Rect
#define Point OTTD_Point
# define Rect OTTD_Rect
# define Point OTTD_Point
#endif /* __APPLE__ */

View File

@@ -12,7 +12,7 @@
#if defined(__APPLE__)
/* Apple already has Random declared */
#define Random OTTD_Random
# define Random OTTD_Random
#endif /* __APPLE__ */
/**
@@ -57,13 +57,13 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#ifdef __APPLE__
#define OTTD_Random() DoRandom(__LINE__, __FILE__)
#else
#define Random() DoRandom(__LINE__, __FILE__)
#endif
# ifdef __APPLE__
# define OTTD_Random() DoRandom(__LINE__, __FILE__)
# else
# define Random() DoRandom(__LINE__, __FILE__)
# endif
uint32 DoRandom(int line, const char *file);
#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 limit, int line, const char *file);
#else
static inline uint32 Random()
@@ -126,7 +126,7 @@ static inline bool Chance16I(const uint a, const uint b, const uint32 r)
* @return True with (a/b) probability
*/
#ifdef RANDOM_DEBUG
#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
# define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
#else
static inline bool Chance16(const uint a, const uint b)
{
@@ -150,7 +150,7 @@ static inline bool Chance16(const uint a, const uint b)
* @return True in (a/b) percent
*/
#ifdef RANDOM_DEBUG
#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
#else
static inline bool Chance16R(const uint a, const uint b, uint32 &r)
{