Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places.
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committed by
Niels Martin Hansen

parent
97592c4093
commit
716c883737
@@ -12,7 +12,7 @@
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#if defined(__APPLE__)
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/* Apple already has Random declared */
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#define Random OTTD_Random
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# define Random OTTD_Random
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#endif /* __APPLE__ */
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/**
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@@ -57,13 +57,13 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
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void SetRandomSeed(uint32 seed);
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#ifdef RANDOM_DEBUG
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#ifdef __APPLE__
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#define OTTD_Random() DoRandom(__LINE__, __FILE__)
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#else
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#define Random() DoRandom(__LINE__, __FILE__)
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#endif
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# ifdef __APPLE__
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# define OTTD_Random() DoRandom(__LINE__, __FILE__)
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# else
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# define Random() DoRandom(__LINE__, __FILE__)
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# endif
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uint32 DoRandom(int line, const char *file);
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#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
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# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
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uint32 DoRandomRange(uint32 limit, int line, const char *file);
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#else
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static inline uint32 Random()
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@@ -126,7 +126,7 @@ static inline bool Chance16I(const uint a, const uint b, const uint32 r)
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* @return True with (a/b) probability
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*/
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#ifdef RANDOM_DEBUG
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#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
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# define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
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#else
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static inline bool Chance16(const uint a, const uint b)
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{
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@@ -150,7 +150,7 @@ static inline bool Chance16(const uint a, const uint b)
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* @return True in (a/b) percent
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*/
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#ifdef RANDOM_DEBUG
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#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
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# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
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#else
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static inline bool Chance16R(const uint a, const uint b, uint32 &r)
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{
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