Fix: Globally apply preprocessor directive coding style

Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
This commit is contained in:
TechGeekNZ
2020-07-03 09:36:10 +12:00
committed by Niels Martin Hansen
parent 97592c4093
commit 716c883737
13 changed files with 192 additions and 192 deletions

View File

@@ -12,7 +12,7 @@
#if defined(__APPLE__)
/* Apple already has Random declared */
#define Random OTTD_Random
# define Random OTTD_Random
#endif /* __APPLE__ */
/**
@@ -57,13 +57,13 @@ static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#ifdef __APPLE__
#define OTTD_Random() DoRandom(__LINE__, __FILE__)
#else
#define Random() DoRandom(__LINE__, __FILE__)
#endif
# ifdef __APPLE__
# define OTTD_Random() DoRandom(__LINE__, __FILE__)
# else
# define Random() DoRandom(__LINE__, __FILE__)
# endif
uint32 DoRandom(int line, const char *file);
#define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
# define RandomRange(limit) DoRandomRange(limit, __LINE__, __FILE__)
uint32 DoRandomRange(uint32 limit, int line, const char *file);
#else
static inline uint32 Random()
@@ -126,7 +126,7 @@ static inline bool Chance16I(const uint a, const uint b, const uint32 r)
* @return True with (a/b) probability
*/
#ifdef RANDOM_DEBUG
#define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
# define Chance16(a, b) Chance16I(a, b, DoRandom(__LINE__, __FILE__))
#else
static inline bool Chance16(const uint a, const uint b)
{
@@ -150,7 +150,7 @@ static inline bool Chance16(const uint a, const uint b)
* @return True in (a/b) percent
*/
#ifdef RANDOM_DEBUG
#define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
# define Chance16R(a, b, r) (r = DoRandom(__LINE__, __FILE__), Chance16I(a, b, r))
#else
static inline bool Chance16R(const uint a, const uint b, uint32 &r)
{