Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions with company access are any that call ScriptObject::GetCompany. This is a bit over-protective, but having the check everywhere makes it easier to validate that no check is missing automatically instead of by review.
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@@ -44,6 +44,7 @@
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{
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CCountedPtr<Text> counter(name);
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidTown(town_id));
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std::string text;
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if (name != nullptr) {
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@@ -58,6 +59,7 @@
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{
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CCountedPtr<Text> counter(text);
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidTown(town_id));
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return ScriptObject::Command<CMD_TOWN_SET_TEXT>::Do(town_id, text != nullptr ? text->GetEncodedText() : std::string{});
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@@ -125,6 +127,7 @@
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/* static */ bool ScriptTown::SetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id, SQInteger goal)
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{
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidTown(town_id));
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EnforcePrecondition(false, ScriptCargo::IsValidTownEffect(towneffect_id));
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@@ -155,6 +158,7 @@
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/* static */ bool ScriptTown::SetGrowthRate(TownID town_id, SQInteger days_between_town_growth)
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{
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EnforceDeityMode(false);
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EnforcePrecondition(false, IsValidTown(town_id));
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uint16 growth_rate;
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switch (days_between_town_growth) {
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