Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions with company access are any that call ScriptObject::GetCompany. This is a bit over-protective, but having the check everywhere makes it easier to validate that no check is missing automatically instead of by review.
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@@ -149,6 +149,7 @@ public:
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* @param town_id The town to rename
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* @param name The new name of the town. If null, or an empty string, is passed, the town name will be reset to the default name.
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* @pre IsValidTown(town_id).
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* @pre ScriptCompanyMode::IsDeity().
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* @return True if the action succeeded.
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* @api -ai
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*/
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@@ -159,6 +160,7 @@ public:
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* @param town_id The town to set the custom text of.
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* @param text The text to set it to (can be either a raw string, or a ScriptText object). If null, or an empty string, is passed, the text will be removed.
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* @pre IsValidTown(town_id).
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* @pre ScriptCompanyMode::IsDeity().
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* @return True if the action succeeded.
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* @api -ai
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*/
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@@ -236,6 +238,7 @@ public:
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* The value will be clamped to 0 .. MAX(uint32).
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* @pre IsValidTown(town_id).
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* @pre ScriptCargo::IsValidTownEffect(towneffect_id).
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* @pre ScriptCompanyMode::IsDeity().
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* @return True if the action succeeded.
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* @api -ai
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*/
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@@ -392,6 +395,7 @@ public:
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* The value will be clamped to 0 .. MAX(uint32).
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* @pre IsValidTown(town_id).
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* @pre houses > 0.
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* @pre ScriptCompanyMode::IsDeity().
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* @return True if the action succeeded.
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* @api -ai
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*/
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