(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)

This commit is contained in:
frosch
2011-05-28 09:45:12 +00:00
parent 7c21083227
commit 71822b6f1b
5 changed files with 12 additions and 6 deletions

View File

@@ -210,7 +210,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
v->age = 0;
}
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_CRASH_SMOKE);
} else if (v->current_order.GetDestination() == 0) {
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {