(svn r18838) -Codechange [FS#3524]: reorganisation of the train acceleration code plus some minor optimisations (Terkhen)
This commit is contained in:
148
src/train.h
148
src/train.h
@@ -13,6 +13,11 @@
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#define TRAIN_H
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#include "vehicle_base.h"
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#include "newgrf_engine.h"
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#include "cargotype.h"
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#include "rail.h"
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#include "engine_base.h"
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#include "rail_map.h"
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struct Train;
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@@ -59,15 +64,17 @@ struct TrainCache {
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uint16 last_speed; // NOSAVE: only used in UI
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/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
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uint32 cached_power; ///< total power of the consist.
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uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
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uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
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bool cached_tilt; ///< train can tilt; feature provides a bonus in curves
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uint32 cached_power; ///< total power of the consist.
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uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle
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uint32 cached_air_drag; ///< Air drag coefficient of the vehicle
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uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
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uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
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bool cached_tilt; ///< train can tilt; feature provides a bonus in curves
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/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
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uint32 cached_weight; ///< total weight of the consist.
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uint32 cached_veh_weight; ///< weight of the vehicle.
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uint32 cached_max_te; ///< max tractive effort of consist
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uint32 cached_weight; ///< total weight of the consist.
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uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope
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uint32 cached_max_te; ///< max tractive effort of consist
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/* cached max. speed / acceleration data */
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uint16 cached_max_speed; ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist)
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@@ -86,6 +93,12 @@ struct TrainCache {
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EngineID first_engine; ///< cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
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};
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/** What type of acceleration should we do? */
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enum AccelType {
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AM_ACCEL, ///< We want to go faster, if possible ofcourse
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AM_BRAKE ///< We want to stop
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};
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/**
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* 'Train' is either a loco or a wagon.
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*/
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@@ -143,6 +156,9 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
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void UpdateAcceleration();
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int GetCurrentMaxSpeed() const;
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int GetAcceleration() const;
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/**
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* enum to handle train subtypes
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* Do not access it directly unless you have to. Use the access functions below
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@@ -360,6 +376,124 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
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return v;
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}
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protected: /* These functions should not be called outside acceleration code. */
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/**
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* Allows to know the power value that this vehicle will use.
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* @return Power value from the engine in HP, or zero if the vehicle is not powered.
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*/
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FORCEINLINE uint16 GetPower() const
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{
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/* Power is not added for articulated parts */
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if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype, GetRailType(this->tile))) {
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uint16 power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power);
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/* Halve power for multiheaded parts */
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if (this->IsMultiheaded()) power /= 2;
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return power;
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}
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return 0;
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}
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/**
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* Returns a value if this articulated part is powered.
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* @return Power value from the articulated part in HP, or zero if it is not powered.
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*/
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FORCEINLINE uint16 GetPoweredPartPower(const Train *head) const
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{
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if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(head->tile))) {
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return RailVehInfo(this->tcache.first_engine)->pow_wag_power;
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}
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return 0;
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}
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/**
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* Allows to know the weight value that this vehicle will use.
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* @return Weight value from the engine in tonnes.
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*/
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FORCEINLINE uint16 GetWeight() const
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{
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uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.Count() * FreightWagonMult(this->cargo_type)) / 16;
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/* Vehicle weight is not added for articulated parts. */
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if (!this->IsArticulatedPart()) {
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weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
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}
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/* Powered wagons have extra weight added. */
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if (HasBit(this->flags, VRF_POWEREDWAGON)) {
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weight += RailVehInfo(this->tcache.first_engine)->pow_wag_weight;
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}
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return weight;
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}
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/**
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* Allows to know the tractive effort value that this vehicle will use.
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* @return Tractive effort value from the engine.
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*/
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FORCEINLINE byte GetTractiveEffort() const
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{
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return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort);
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}
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/**
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* Checks the current acceleration status of this vehicle.
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* @return Acceleration status.
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*/
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FORCEINLINE AccelType GetAccelerationStatus() const
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{
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return (this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) ? AM_BRAKE : AM_ACCEL;
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}
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/**
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* Calculates the current speed of this vehicle.
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* @return Current speed in mph.
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*/
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FORCEINLINE uint16 GetCurrentSpeed() const
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{
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return this->cur_speed * 10 / 16;
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}
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/**
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* Returns the rolling friction coefficient of this vehicle.
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* @return Rolling friction coefficient in [1e-3].
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*/
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FORCEINLINE uint32 GetRollingFriction() const
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{
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return 35;
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}
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/**
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* Calculates the total slope resistance for this vehicle.
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* @return Slope resistance.
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*/
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FORCEINLINE int32 GetSlopeResistance() const
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{
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int32 incl = 0;
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for (const Train *u = this; u != NULL; u = u->Next()) {
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if (HasBit(u->flags, VRF_GOINGUP)) {
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incl += u->tcache.cached_slope_resistance;
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} else if (HasBit(u->flags, VRF_GOINGDOWN)) {
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incl -= u->tcache.cached_slope_resistance;
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}
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}
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return incl;
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}
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/**
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* Allows to know the acceleration type of a vehicle.
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* @return Acceleration type of the vehicle.
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*/
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FORCEINLINE int GetAccelerationType() const
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{
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return GetRailTypeInfo(this->railtype)->acceleration_type;
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}
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};
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#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)
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