(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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@@ -146,7 +146,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag,
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if (!IsCompatibleRail(rvi->railtype, railtype) ||
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rvi->railveh_type == RAILVEH_WAGON ||
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(rvi->railveh_type == RAILVEH_MULTIHEAD && flag & 1) ||
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!HASBIT(e->player_avail, _current_player) ||
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!HasBit(e->player_avail, _current_player) ||
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e->reliability < 0x8A3D) {
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continue;
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}
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@@ -174,7 +174,7 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex til
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int32 rating;
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CommandCost ret;
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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continue;
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}
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@@ -209,7 +209,7 @@ static EngineID AiChooseAircraftToBuild(Money money, byte flag)
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const Engine* e = GetEngine(i);
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CommandCost ret;
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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continue;
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}
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@@ -2412,7 +2412,7 @@ static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
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if (!IsCompatibleRail(rvi->railtype, railtype) ||
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rvi->railveh_type != RAILVEH_WAGON ||
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!HASBIT(e->player_avail, _current_player)) {
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!HasBit(e->player_avail, _current_player)) {
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continue;
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}
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@@ -3366,7 +3366,7 @@ static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultB
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CommandCost total_cost, ret;
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for (; p->mode == 0; p++) {
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if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
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if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
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ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost.AddCost(ret);
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@@ -250,7 +250,7 @@ EngineID AiNew_PickVehicle(Player *p)
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// Is it availiable?
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// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
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if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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/* Rate and compare the engine by speed & capacity */
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rating = rvi->max_speed * rvi->capacity;
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@@ -411,7 +411,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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if (PathFinderInfo->rail_or_road) {
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Foundation f = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
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// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
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if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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} else {
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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@@ -419,7 +419,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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} else {
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if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
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Foundation f = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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} else {
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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@@ -444,13 +444,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
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// Check if we are going up or down, first for the starting point
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// In user_data[0] is at the 8th bit the direction
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if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
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if (!HasBit(BRIDGE_NO_FOUNDATION, parent_tileh)) {
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if (IsLeveledFoundation(GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
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}
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// Second for the end point
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if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
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if (!HasBit(BRIDGE_NO_FOUNDATION, tileh)) {
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if (IsLeveledFoundation(GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
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