(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style

This commit is contained in:
skidd13
2007-11-19 21:02:30 +00:00
parent 58bb5c7525
commit 71c4325c50
88 changed files with 584 additions and 584 deletions

View File

@@ -146,7 +146,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag,
if (!IsCompatibleRail(rvi->railtype, railtype) ||
rvi->railveh_type == RAILVEH_WAGON ||
(rvi->railveh_type == RAILVEH_MULTIHEAD && flag & 1) ||
!HASBIT(e->player_avail, _current_player) ||
!HasBit(e->player_avail, _current_player) ||
e->reliability < 0x8A3D) {
continue;
}
@@ -174,7 +174,7 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex til
int32 rating;
CommandCost ret;
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
}
@@ -209,7 +209,7 @@ static EngineID AiChooseAircraftToBuild(Money money, byte flag)
const Engine* e = GetEngine(i);
CommandCost ret;
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
}
@@ -2412,7 +2412,7 @@ static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
if (!IsCompatibleRail(rvi->railtype, railtype) ||
rvi->railveh_type != RAILVEH_WAGON ||
!HASBIT(e->player_avail, _current_player)) {
!HasBit(e->player_avail, _current_player)) {
continue;
}
@@ -3366,7 +3366,7 @@ static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultB
CommandCost total_cost, ret;
for (; p->mode == 0; p++) {
if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost.AddCost(ret);

View File

@@ -250,7 +250,7 @@ EngineID AiNew_PickVehicle(Player *p)
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
/* Rate and compare the engine by speed & capacity */
rating = rvi->max_speed * rvi->capacity;

View File

@@ -411,7 +411,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
if (PathFinderInfo->rail_or_road) {
Foundation f = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
@@ -419,7 +419,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
} else {
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
Foundation f = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
@@ -444,13 +444,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
// Check if we are going up or down, first for the starting point
// In user_data[0] is at the 8th bit the direction
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
if (!HasBit(BRIDGE_NO_FOUNDATION, parent_tileh)) {
if (IsLeveledFoundation(GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
// Second for the end point
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
if (!HasBit(BRIDGE_NO_FOUNDATION, tileh)) {
if (IsLeveledFoundation(GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}