(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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@@ -95,7 +95,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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continue;
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/* Is the player not able to build a statue ? */
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if (cur == TACT_BUILD_STATUE && HASBIT(t->statues, pid))
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if (cur == TACT_BUILD_STATUE && HasBit(t->statues, pid))
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continue;
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if (avail >= _town_action_costs[i] * ref) {
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@@ -132,7 +132,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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SetVScrollCount(w, numact + 1);
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if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
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if (WP(w,def_d).data_1 != -1 && !HasBit(buttons, WP(w,def_d).data_1))
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WP(w,def_d).data_1 = -1;
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SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1);
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@@ -151,7 +151,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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/* Draw list of players */
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y = 25;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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DrawPlayerIcon(p->index, 2, y);
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SetDParam(0, p->index);
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