(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style

This commit is contained in:
skidd13
2007-11-19 21:02:30 +00:00
parent 58bb5c7525
commit 71c4325c50
88 changed files with 584 additions and 584 deletions

View File

@@ -240,7 +240,7 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >= MapSize()) return CMD_ERROR;
/* Outside of the editor you can only build canals, not oceans */
if (HASBIT(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;
if (HasBit(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR;
x = TileX(tile);
y = TileY(tile);
@@ -265,14 +265,14 @@ CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* can't make water of water! */
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HasBit(p2, 0))) continue;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
if (TileHeight(tile) == 0 && HasBit(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);