(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
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@@ -383,7 +383,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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ScrollMainWindowTo(v->x_pos, v->y_pos);
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break;
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case 7: /* goto depot */
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DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, NULL, CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT));
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DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL, CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT));
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break;
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case 8: /* turn around */
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DoCommandP(v->tile, v->index, 0, NULL, CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
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@@ -913,8 +913,7 @@ static const Widget _player_roadveh_widgets[] = {
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{ WWT_PANEL, RESIZE_RIGHT, 14, 248, 259, 14, 25, 0x0, STR_NULL},
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{ WWT_MATRIX, RESIZE_RB, 14, 0, 247, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
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{ WWT_SCROLLBAR, RESIZE_LRB, 14, 248, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 124, 208, 219, STR_SEND_TO_DEPOTS, STR_SEND_TO_DEPOTS_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 125, 247, 208, 219, STR_REPLACE_VEHICLES, STR_REPLACE_HELP},
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{ WWT_PANEL, RESIZE_RTB, 14, 248, 247, 208, 219, 0x0, STR_NULL},
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{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 248, 259, 208, 219, 0x0, STR_RESIZE_BUTTON},
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