Codechange: use std::string for getting a script's name

This commit is contained in:
Rubidium
2023-05-05 14:00:00 +02:00
committed by rubidium42
parent f1fb6c95fe
commit 72082aa7d3
6 changed files with 17 additions and 19 deletions

View File

@@ -48,9 +48,9 @@ AIScannerInfo::~AIScannerInfo()
delete this->info_dummy;
}
void AIScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last)
std::string AIScannerInfo::GetScriptName(ScriptInfo *info)
{
seprintf(name, last, "%s", info->GetName());
return info->GetName();
}
void AIScannerInfo::RegisterAPI(class Squirrel *engine)
@@ -138,10 +138,10 @@ void AIScannerLibrary::Initialize()
ScriptScanner::Initialize("AIScanner");
}
void AIScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last)
std::string AIScannerLibrary::GetScriptName(ScriptInfo *info)
{
AILibrary *library = static_cast<AILibrary *>(info);
seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName());
return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
}
void AIScannerLibrary::RegisterAPI(class Squirrel *engine)