Codechange: use std::string for getting a script's name
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@@ -13,6 +13,8 @@
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#include "game_info.hpp"
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#include "game_scanner.hpp"
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#include "../3rdparty/fmt/format.h"
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#include "../safeguards.h"
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@@ -21,9 +23,9 @@ void GameScannerInfo::Initialize()
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ScriptScanner::Initialize("GSScanner");
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}
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void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, const char *last)
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std::string GameScannerInfo::GetScriptName(ScriptInfo *info)
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{
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seprintf(name, last, "%s", info->GetName());
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return info->GetName();
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}
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void GameScannerInfo::RegisterAPI(class Squirrel *engine)
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@@ -77,10 +79,10 @@ void GameScannerLibrary::Initialize()
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ScriptScanner::Initialize("GSScanner");
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}
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void GameScannerLibrary::GetScriptName(ScriptInfo *info, char *name, const char *last)
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std::string GameScannerLibrary::GetScriptName(ScriptInfo *info)
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{
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GameLibrary *library = static_cast<GameLibrary *>(info);
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seprintf(name, last, "%s.%s", library->GetCategory(), library->GetInstanceName());
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return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
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}
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void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
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@@ -26,7 +26,7 @@ public:
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class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
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protected:
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void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
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std::string GetScriptName(ScriptInfo *info) override;
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const char *GetFileName() const override { return PATHSEP "info.nut"; }
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Subdirectory GetDirectory() const override { return GAME_DIR; }
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const char *GetScannerName() const override { return "Game Scripts"; }
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@@ -47,7 +47,7 @@ public:
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class GameLibrary *FindLibrary(const char *library, int version);
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protected:
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void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
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std::string GetScriptName(ScriptInfo *info) override;
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const char *GetFileName() const override { return PATHSEP "library.nut"; }
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Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
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const char *GetScannerName() const override { return "GS Libraries"; }
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