Codechange: use std::string for getting a script's name

This commit is contained in:
Rubidium
2023-05-05 14:00:00 +02:00
committed by rubidium42
parent f1fb6c95fe
commit 72082aa7d3
6 changed files with 17 additions and 19 deletions

View File

@@ -26,7 +26,7 @@ public:
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
protected:
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
std::string GetScriptName(ScriptInfo *info) override;
const char *GetFileName() const override { return PATHSEP "info.nut"; }
Subdirectory GetDirectory() const override { return GAME_DIR; }
const char *GetScannerName() const override { return "Game Scripts"; }
@@ -47,7 +47,7 @@ public:
class GameLibrary *FindLibrary(const char *library, int version);
protected:
void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
std::string GetScriptName(ScriptInfo *info) override;
const char *GetFileName() const override { return PATHSEP "library.nut"; }
Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
const char *GetScannerName() const override { return "GS Libraries"; }