From 7234cdd9fd07927324bd8df837bf72e11621f5dc Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Mon, 12 Feb 2024 17:22:19 +0000 Subject: [PATCH] Advance state ticks in the title menu game --- src/openttd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index 235a24f6b6..7149db857f 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2154,7 +2154,7 @@ void StateGameLoop() BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP); _tick_skip_counter++; _scaled_tick_counter++; - if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) { + if (_game_mode != GM_BOOTSTRAP) { _state_ticks++; // This must update in lock-step with _tick_skip_counter, such that _state_ticks_offset doesn't need to be changed. }