Use MayTownBuildBridgeType/BSCF_NOT_AVAILABLE_TOWN for bridge type check
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18
src/road.cpp
18
src/road.cpp
@@ -460,12 +460,11 @@ static TileIndex BuildBridge(PathNode *current, TileIndex end_tile = INVALID_TIL
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assert(!build_bridge || (IsValidTile(end_tile) && GetTileSlope(start_tile) == ComplementSlope(GetTileSlope(end_tile))));
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std::vector<BridgeType> available_bridge_types;
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const uint length = GetTunnelBridgeLength(start_tile, end_tile);
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// Only use the original first 13 bridge types since
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// there might be stuff like modular bridges etc in the other ones.
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for (uint i = 0; i < 13; ++i) {
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if (CheckBridgeAvailability(i, GetTunnelBridgeLength(start_tile, end_tile)).Succeeded()) {
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std::vector<BridgeType> available_bridge_types;
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for (BridgeType i = 0; i < MAX_BRIDGES; ++i) {
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if (MayTownBuildBridgeType(i) && CheckBridgeAvailability(i, length).Succeeded()) {
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available_bridge_types.push_back(i);
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}
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}
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@@ -523,12 +522,11 @@ static TileIndex BuildRiverBridge(PathNode *current, const DiagDirection road_di
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assert(!build_bridge || IsValidTile(end_tile));
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std::vector<BridgeType> available_bridge_types;
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const uint length = GetTunnelBridgeLength(start_tile, end_tile);
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// Only use the original first 13 bridge types since
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// there might be stuff like modular bridges etc in the other ones.
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for (uint i = 0; i < 13; ++i) {
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if (CheckBridgeAvailability(i, GetTunnelBridgeLength(start_tile, end_tile)).Succeeded()) {
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std::vector<BridgeType> available_bridge_types;
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for (BridgeType i = 0; i < MAX_BRIDGES; ++i) {
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if (MayTownBuildBridgeType(i) && CheckBridgeAvailability(i, length).Succeeded()) {
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available_bridge_types.push_back(i);
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}
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}
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