Avoid quadratic behaviour in updating nearby lists in RecomputeCatchmentForAll
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@@ -504,7 +504,7 @@ public:
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uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override;
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uint GetPlatformLength(TileIndex tile) const override;
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void RecomputeCatchment();
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void RecomputeCatchment(bool no_clear_nearby_lists = false);
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static void RecomputeCatchmentForAll();
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uint GetCatchmentRadius() const;
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