(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
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@@ -1113,7 +1113,7 @@ void StateGameLoop()
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CallWindowTickEvent();
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return;
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}
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if (IsGeneratingWorld()) return;
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if (HasModalProgress()) return;
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ClearStorageChanges(false);
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@@ -1217,7 +1217,7 @@ void GameLoop()
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/* Check for UDP stuff */
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if (_network_available) NetworkUDPGameLoop();
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if (_networking && !IsGeneratingWorld()) {
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if (_networking && !HasModalProgress()) {
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/* Multiplayer */
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NetworkGameLoop();
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} else {
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