No longer use CDECL for GUIList::FilterFunction

This commit is contained in:
Jonathan G Rennison
2022-11-19 21:51:44 +00:00
parent b52bb3ca44
commit 728b902e9f
11 changed files with 15 additions and 15 deletions

View File

@@ -438,7 +438,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
}
/** Filter content by tags/name */
static bool CDECL TagNameFilter(const ContentInfo * const *a, ContentListFilterData &filter)
static bool TagNameFilter(const ContentInfo * const *a, ContentListFilterData &filter)
{
filter.string_filter.ResetState();
for (auto &tag : (*a)->tags) filter.string_filter.AddLine(tag.c_str());
@@ -448,7 +448,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
}
/** Filter content by type, but still show content selected for download. */
static bool CDECL TypeOrSelectedFilter(const ContentInfo * const *a, ContentListFilterData &filter)
static bool TypeOrSelectedFilter(const ContentInfo * const *a, ContentListFilterData &filter)
{
if (filter.types.none()) return true;
if (filter.types[(*a)->type]) return true;

View File

@@ -389,7 +389,7 @@ protected:
}
}
static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
static bool NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
{
assert(item != nullptr);
assert((*item) != nullptr);