Codechange: use references for handling received TCP packets
This commit is contained in:
@@ -90,8 +90,8 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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if (!this->IsConnected()) return SPS_CLOSED;
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while (!this->packet_queue.empty()) {
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Packet *p = this->packet_queue.front().get();
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ssize_t res = p->TransferOut<int>(send, this->sock, 0);
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Packet &p = *this->packet_queue.front();
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ssize_t res = p.TransferOut<int>(send, this->sock, 0);
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if (res == -1) {
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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@@ -111,7 +111,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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}
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/* Is this packet sent? */
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if (p->RemainingBytesToTransfer() == 0) {
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if (p.RemainingBytesToTransfer() == 0) {
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/* Go to the next packet */
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this->packet_queue.pop_front();
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} else {
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@@ -136,12 +136,12 @@ std::unique_ptr<Packet> NetworkTCPSocketHandler::ReceivePacket()
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this->packet_recv = std::make_unique<Packet>(this, TCP_MTU);
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}
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Packet *p = this->packet_recv.get();
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Packet &p = *this->packet_recv.get();
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/* Read packet size */
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if (!p->HasPacketSizeData()) {
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while (p->RemainingBytesToTransfer() != 0) {
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res = p->TransferIn<int>(recv, this->sock, 0);
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if (!p.HasPacketSizeData()) {
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while (p.RemainingBytesToTransfer() != 0) {
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res = p.TransferIn<int>(recv, this->sock, 0);
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if (res == -1) {
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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@@ -161,15 +161,15 @@ std::unique_ptr<Packet> NetworkTCPSocketHandler::ReceivePacket()
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}
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/* Parse the size in the received packet and if not valid, close the connection. */
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if (!p->ParsePacketSize()) {
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if (!p.ParsePacketSize()) {
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this->CloseConnection();
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return nullptr;
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}
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}
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/* Read rest of packet */
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while (p->RemainingBytesToTransfer() != 0) {
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res = p->TransferIn<int>(recv, this->sock, 0);
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while (p.RemainingBytesToTransfer() != 0) {
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res = p.TransferIn<int>(recv, this->sock, 0);
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if (res == -1) {
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NetworkError err = NetworkError::GetLast();
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if (!err.WouldBlock()) {
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@@ -188,7 +188,7 @@ std::unique_ptr<Packet> NetworkTCPSocketHandler::ReceivePacket()
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}
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}
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p->PrepareToRead();
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p.PrepareToRead();
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return std::move(this->packet_recv);
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}
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@@ -43,9 +43,9 @@ NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool)
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* @param p the packet to handle.
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* @return #NetworkRecvStatus of handling.
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*/
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NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet &p)
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{
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PacketAdminType type = (PacketAdminType)p->Recv_uint8();
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PacketAdminType type = (PacketAdminType)p.Recv_uint8();
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if (this->HasClientQuit()) {
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Debug(net, 0, "[tcp/admin] Received invalid packet from '{}' ({})", this->admin_name, this->admin_version);
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@@ -110,7 +110,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceivePackets()
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{
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std::unique_ptr<Packet> p;
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while ((p = this->ReceivePacket()) != nullptr) {
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NetworkRecvStatus res = this->HandlePacket(p.get());
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NetworkRecvStatus res = this->HandlePacket(*p);
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if (res != NETWORK_RECV_STATUS_OKAY) return res;
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}
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@@ -128,40 +128,40 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminTyp
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet &) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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@@ -125,14 +125,14 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p);
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/**
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* Notification to the server that this admin is quitting.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p);
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/**
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* Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet):
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@@ -141,7 +141,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet &p);
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/**
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* Poll the server for certain updates, an invalid poll (e.g. not existent id) gets silently dropped:
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@@ -152,7 +152,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet &p);
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/**
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* Send chat as the server:
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@@ -163,7 +163,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet &p);
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/**
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* Send chat from the external source:
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@@ -174,7 +174,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT(Packet &p);
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/**
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* Execute a command on the servers console:
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@@ -182,7 +182,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet &p);
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/**
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* Send a JSON string to the current active GameScript.
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@@ -190,7 +190,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet &p);
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/**
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* Ping the server, requiring the server to reply with a pong packet.
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@@ -198,21 +198,21 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_PING(Packet &p);
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/**
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* The server is full (connection gets closed).
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_FULL(Packet &p);
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/**
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* The source IP address is banned (connection gets closed).
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet &p);
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/**
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* An error was caused by this admin connection (connection gets closed).
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@@ -220,7 +220,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet &p);
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/**
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* Inform a just joined admin about the protocol specifics:
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@@ -231,7 +231,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_PROTOCOL(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_PROTOCOL(Packet &p);
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/**
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* Welcome a connected admin to the game:
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@@ -247,21 +247,21 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet &p);
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/**
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* Notification about a newgame.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet &p);
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/**
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* Notification about the server shutting down.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet &p);
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/**
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* Send the current date of the game:
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@@ -269,7 +269,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_DATE(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_DATE(Packet &p);
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/**
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* Notification of a new client:
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@@ -277,7 +277,7 @@ protected:
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_CLIENT_JOIN(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_CLIENT_JOIN(Packet &p);
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/**
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* Client information of a specific client:
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@@ -290,7 +290,7 @@ protected:
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* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Client update details on a specific client (e.g. after rename or move):
|
||||
@@ -300,7 +300,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_UPDATE(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification about a client leaving the game.
|
||||
@@ -308,7 +308,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_QUIT(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification about a client error (and thus the clients disconnection).
|
||||
@@ -317,7 +317,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_ERROR(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_ERROR(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification of a new company:
|
||||
@@ -325,7 +325,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_NEW(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_NEW(Packet &p);
|
||||
|
||||
/**
|
||||
* Company information on a specific company:
|
||||
@@ -339,7 +339,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Company information of a specific company:
|
||||
@@ -356,7 +356,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification about a removed company (e.g. due to bankruptcy).
|
||||
@@ -365,7 +365,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_REMOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_REMOVE(Packet &p);
|
||||
|
||||
/**
|
||||
* Economy update of a specific company:
|
||||
@@ -383,7 +383,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_ECONOMY(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_ECONOMY(Packet &p);
|
||||
|
||||
/**
|
||||
* Company statistics on stations and vehicles:
|
||||
@@ -401,7 +401,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_STATS(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_STATS(Packet &p);
|
||||
|
||||
/**
|
||||
* Send chat from the game into the admin network:
|
||||
@@ -413,7 +413,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet &p);
|
||||
|
||||
/**
|
||||
* Result of an rcon command:
|
||||
@@ -422,7 +422,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet &p);
|
||||
|
||||
/**
|
||||
* Send what would be printed on the server's console also into the admin network.
|
||||
@@ -431,7 +431,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONSOLE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONSOLE(Packet &p);
|
||||
|
||||
/**
|
||||
* Send DoCommand names to the bot upon request only.
|
||||
@@ -450,7 +450,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CMD_NAMES(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CMD_NAMES(Packet &p);
|
||||
|
||||
/**
|
||||
* Send incoming command packets to the admin network.
|
||||
@@ -470,7 +470,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING(Packet &p);
|
||||
|
||||
/**
|
||||
* Send a ping-reply (pong) to the admin that sent us the ping packet.
|
||||
@@ -478,7 +478,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_PONG(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_PONG(Packet &p);
|
||||
|
||||
/**
|
||||
* Notify the admin connection that the rcon command has finished.
|
||||
@@ -486,9 +486,9 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return The state the network should have.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON_END(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON_END(Packet &p);
|
||||
|
||||
NetworkRecvStatus HandlePacket(Packet *p);
|
||||
NetworkRecvStatus HandlePacket(Packet &p);
|
||||
public:
|
||||
NetworkRecvStatus CloseConnection(bool error = true) override;
|
||||
|
||||
|
@@ -98,9 +98,9 @@ std::optional<std::string> ContentInfo::GetTextfile(TextfileType type) const
|
||||
* @param p the packet to handle
|
||||
* @return true if we should immediately handle further packets, false otherwise
|
||||
*/
|
||||
bool NetworkContentSocketHandler::HandlePacket(Packet *p)
|
||||
bool NetworkContentSocketHandler::HandlePacket(Packet &p)
|
||||
{
|
||||
PacketContentType type = (PacketContentType)p->Recv_uint8();
|
||||
PacketContentType type = (PacketContentType)p.Recv_uint8();
|
||||
|
||||
switch (this->HasClientQuit() ? PACKET_CONTENT_END : type) {
|
||||
case PACKET_CONTENT_CLIENT_INFO_LIST: return this->Receive_CLIENT_INFO_LIST(p);
|
||||
@@ -150,7 +150,7 @@ bool NetworkContentSocketHandler::ReceivePackets()
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 42;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
bool cont = this->HandlePacket(*p);
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
@@ -169,13 +169,13 @@ bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
|
||||
bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
|
||||
bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
|
||||
bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
|
||||
bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
|
||||
bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet &) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
|
||||
|
||||
/**
|
||||
* Helper to get the subdirectory a #ContentInfo is located in.
|
||||
|
@@ -34,7 +34,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_INFO_LIST(Packet *p);
|
||||
virtual bool Receive_CLIENT_INFO_LIST(Packet &p);
|
||||
|
||||
/**
|
||||
* Client requesting a list of content info:
|
||||
@@ -43,7 +43,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_INFO_ID(Packet *p);
|
||||
virtual bool Receive_CLIENT_INFO_ID(Packet &p);
|
||||
|
||||
/**
|
||||
* Client requesting a list of content info based on an external
|
||||
@@ -57,7 +57,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_INFO_EXTID(Packet *p);
|
||||
virtual bool Receive_CLIENT_INFO_EXTID(Packet &p);
|
||||
|
||||
/**
|
||||
* Client requesting a list of content info based on an external
|
||||
@@ -72,7 +72,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_INFO_EXTID_MD5(Packet *p);
|
||||
virtual bool Receive_CLIENT_INFO_EXTID_MD5(Packet &p);
|
||||
|
||||
/**
|
||||
* Server sending list of content info:
|
||||
@@ -90,7 +90,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_INFO(Packet *p);
|
||||
virtual bool Receive_SERVER_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Client requesting the actual content:
|
||||
@@ -99,7 +99,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_CONTENT(Packet *p);
|
||||
virtual bool Receive_CLIENT_CONTENT(Packet &p);
|
||||
|
||||
/**
|
||||
* Server sending list of content info:
|
||||
@@ -111,9 +111,9 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_CONTENT(Packet *p);
|
||||
virtual bool Receive_SERVER_CONTENT(Packet &p);
|
||||
|
||||
bool HandlePacket(Packet *p);
|
||||
bool HandlePacket(Packet &p);
|
||||
public:
|
||||
/**
|
||||
* Create a new cs socket handler for a given cs
|
||||
|
@@ -22,9 +22,9 @@
|
||||
* @param p The packet to handle.
|
||||
* @return True iff we should immediately handle further packets.
|
||||
*/
|
||||
bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
|
||||
bool NetworkCoordinatorSocketHandler::HandlePacket(Packet &p)
|
||||
{
|
||||
PacketCoordinatorType type = (PacketCoordinatorType)p->Recv_uint8();
|
||||
PacketCoordinatorType type = (PacketCoordinatorType)p.Recv_uint8();
|
||||
|
||||
switch (type) {
|
||||
case PACKET_COORDINATOR_GC_ERROR: return this->Receive_GC_ERROR(p);
|
||||
@@ -68,7 +68,7 @@ bool NetworkCoordinatorSocketHandler::ReceivePackets()
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 42;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
bool cont = this->HandlePacket(*p);
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
@@ -86,20 +86,20 @@ bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
|
||||
bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
|
||||
|
@@ -83,7 +83,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_ERROR(Packet *p);
|
||||
virtual bool Receive_GC_ERROR(Packet &p);
|
||||
|
||||
/**
|
||||
* Server is starting a multiplayer game and wants to let the
|
||||
@@ -98,7 +98,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_REGISTER(Packet *p);
|
||||
virtual bool Receive_SERVER_REGISTER(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator acknowledges the registration.
|
||||
@@ -110,7 +110,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_REGISTER_ACK(Packet *p);
|
||||
virtual bool Receive_GC_REGISTER_ACK(Packet &p);
|
||||
|
||||
/**
|
||||
* Send an update of the current state of the server to the Game Coordinator.
|
||||
@@ -121,7 +121,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERVER_UPDATE(Packet *p);
|
||||
virtual bool Receive_SERVER_UPDATE(Packet &p);
|
||||
|
||||
/**
|
||||
* Client requests a list of all public servers.
|
||||
@@ -134,7 +134,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_LISTING(Packet *p);
|
||||
virtual bool Receive_CLIENT_LISTING(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator replies with a list of all public servers. Multiple
|
||||
@@ -149,7 +149,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_LISTING(Packet *p);
|
||||
virtual bool Receive_GC_LISTING(Packet &p);
|
||||
|
||||
/**
|
||||
* Client wants to connect to a Server.
|
||||
@@ -160,7 +160,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_CONNECT(Packet *p);
|
||||
virtual bool Receive_CLIENT_CONNECT(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the Client under what token it will start the
|
||||
@@ -172,7 +172,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_CONNECTING(Packet *p);
|
||||
virtual bool Receive_GC_CONNECTING(Packet &p);
|
||||
|
||||
/**
|
||||
* Client or Server failed to connect to the remote side.
|
||||
@@ -184,7 +184,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_CONNECT_FAILED(Packet *p);
|
||||
virtual bool Receive_SERCLI_CONNECT_FAILED(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the Client that it failed to find a way to
|
||||
@@ -196,7 +196,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_CONNECT_FAILED(Packet *p);
|
||||
virtual bool Receive_GC_CONNECT_FAILED(Packet &p);
|
||||
|
||||
/**
|
||||
* Client informs the Game Coordinator the connection with the Server is
|
||||
@@ -208,7 +208,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_CLIENT_CONNECTED(Packet *p);
|
||||
virtual bool Receive_CLIENT_CONNECTED(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator requests that the Client makes a direct connection to
|
||||
@@ -222,7 +222,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_DIRECT_CONNECT(Packet *p);
|
||||
virtual bool Receive_GC_DIRECT_CONNECT(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator requests the client/server to do a STUN request to the
|
||||
@@ -237,7 +237,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_STUN_REQUEST(Packet *p);
|
||||
virtual bool Receive_GC_STUN_REQUEST(Packet &p);
|
||||
|
||||
/**
|
||||
* Client/server informs the Game Coordinator the result of a STUN request.
|
||||
@@ -250,7 +250,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_STUN_RESULT(Packet *p);
|
||||
virtual bool Receive_SERCLI_STUN_RESULT(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the client/server of its STUN peer (the host:ip
|
||||
@@ -266,7 +266,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_STUN_CONNECT(Packet *p);
|
||||
virtual bool Receive_GC_STUN_CONNECT(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator informs the client of updates for the NewGRFs lookup table
|
||||
@@ -289,7 +289,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_NEWGRF_LOOKUP(Packet *p);
|
||||
virtual bool Receive_GC_NEWGRF_LOOKUP(Packet &p);
|
||||
|
||||
/**
|
||||
* Game Coordinator requests that we make a connection to the indicated
|
||||
@@ -303,9 +303,9 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_GC_TURN_CONNECT(Packet *p);
|
||||
virtual bool Receive_GC_TURN_CONNECT(Packet &p);
|
||||
|
||||
bool HandlePacket(Packet *p);
|
||||
bool HandlePacket(Packet &p);
|
||||
public:
|
||||
/**
|
||||
* Create a new cs socket handler for a given cs.
|
||||
|
@@ -61,9 +61,9 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool)
|
||||
* @param p the packet to handle
|
||||
* @return #NetworkRecvStatus of handling.
|
||||
*/
|
||||
NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
|
||||
NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet &p)
|
||||
{
|
||||
PacketGameType type = (PacketGameType)p->Recv_uint8();
|
||||
PacketGameType type = (PacketGameType)p.Recv_uint8();
|
||||
|
||||
if (this->HasClientQuit()) {
|
||||
Debug(net, 0, "[tcp/game] Received invalid packet from client {}", this->client_id);
|
||||
@@ -137,7 +137,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
|
||||
{
|
||||
std::unique_ptr<Packet> p;
|
||||
while ((p = this->ReceivePacket()) != nullptr) {
|
||||
NetworkRecvStatus res = HandlePacket(p.get());
|
||||
NetworkRecvStatus res = HandlePacket(*p);
|
||||
if (res != NETWORK_RECV_STATUS_OKAY) return res;
|
||||
}
|
||||
|
||||
@@ -155,50 +155,50 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType
|
||||
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
}
|
||||
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet &) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet &) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
|
||||
void NetworkGameSocketHandler::DeferDeletion()
|
||||
{
|
||||
|
@@ -164,13 +164,13 @@ protected:
|
||||
* Notification that the server is full.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification that the client trying to join is banned.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet &p);
|
||||
|
||||
/**
|
||||
* Try to join the server:
|
||||
@@ -180,27 +180,27 @@ protected:
|
||||
* uint8_t ID of the clients Language.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet &p);
|
||||
|
||||
/**
|
||||
* The client made an error:
|
||||
* uint8_t Error code caused (see NetworkErrorCode).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet &p);
|
||||
|
||||
/**
|
||||
* Request game information.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends information about the game.
|
||||
* Serialized NetworkGameInfo. See game_info.h for details.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Send information about a client:
|
||||
@@ -209,13 +209,13 @@ protected:
|
||||
* string Name of the client.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet &p);
|
||||
|
||||
/**
|
||||
* Indication to the client that the server needs a game password.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet &p);
|
||||
|
||||
/**
|
||||
* Indication to the client that the server needs a company password:
|
||||
@@ -223,7 +223,7 @@ protected:
|
||||
* string Network ID of the server.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet &p);
|
||||
|
||||
/**
|
||||
* Send a password to the server to authorize:
|
||||
@@ -231,7 +231,7 @@ protected:
|
||||
* string The password.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet &p);
|
||||
|
||||
/**
|
||||
* Send a password to the server to authorize
|
||||
@@ -239,7 +239,7 @@ protected:
|
||||
* string The password.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet &p);
|
||||
|
||||
/**
|
||||
* The client is joined and ready to receive their map:
|
||||
@@ -248,61 +248,61 @@ protected:
|
||||
* string Network ID of the server.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet &p);
|
||||
|
||||
/**
|
||||
* Request the map from the server.
|
||||
* uint32_t NewGRF version (release versions of OpenTTD only).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification that another client is currently receiving the map:
|
||||
* uint8_t Number of clients waiting in front of you.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends that the server will begin with sending the map to the client:
|
||||
* uint32_t Current frame.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends the size of the map to the client.
|
||||
* uint32_t Size of the (compressed) map (in bytes).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends the data of the map to the client:
|
||||
* Contains a part of the map (until max size of packet).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends that all data of the map are sent to the client:
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet &p);
|
||||
|
||||
/**
|
||||
* Tell the server that we are done receiving/loading the map.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet &p);
|
||||
|
||||
/**
|
||||
* A client joined (PACKET_CLIENT_MAP_OK), what usually directly follows is a PACKET_SERVER_CLIENT_INFO:
|
||||
* uint32_t ID of the client that just joined the game.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends the current frame counter to the client:
|
||||
@@ -313,7 +313,7 @@ protected:
|
||||
* uint8_t Random token to validate the client is actually listening (only occasionally present).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends a sync-check to the client:
|
||||
@@ -322,7 +322,7 @@ protected:
|
||||
* uint32_t General seed 2 (dependent on compile settings, not default).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet &p);
|
||||
|
||||
/**
|
||||
* Tell the server we are done with this frame:
|
||||
@@ -330,7 +330,7 @@ protected:
|
||||
* uint8_t The random token that the server sent in the PACKET_SERVER_FRAME packet.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet &p);
|
||||
|
||||
/**
|
||||
* Send a DoCommand to the Server:
|
||||
@@ -341,7 +341,7 @@ protected:
|
||||
* uint8_t ID of the callback.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends a DoCommand to the client:
|
||||
@@ -353,7 +353,7 @@ protected:
|
||||
* uint32_t Frame of execution.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends a chat-packet to the server:
|
||||
@@ -364,7 +364,7 @@ protected:
|
||||
* uint64_t data (used e.g. for 'give money' actions).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends a chat-packet to the client:
|
||||
@@ -374,7 +374,7 @@ protected:
|
||||
* uint64_t data (used e.g. for 'give money' actions).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends a chat-packet for external source to the client:
|
||||
@@ -384,41 +384,41 @@ protected:
|
||||
* string Message (max NETWORK_CHAT_LENGTH).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_EXTERNAL_CHAT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_EXTERNAL_CHAT(Packet &p);
|
||||
|
||||
/**
|
||||
* Set the password for the clients current company:
|
||||
* string The password.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet &p);
|
||||
|
||||
/**
|
||||
* Gives the client a new name:
|
||||
* string New name of the client.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet &p);
|
||||
|
||||
/**
|
||||
* The client is quitting the game.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet &p);
|
||||
|
||||
/**
|
||||
* The client made an error and is quitting the game.
|
||||
* uint8_t Error of the code caused (see NetworkErrorCode).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet &p);
|
||||
|
||||
/**
|
||||
* Notification that a client left the game:
|
||||
* uint32_t ID of the client.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet &p);
|
||||
|
||||
/**
|
||||
* Inform all clients that one client made an error and thus has quit/been disconnected:
|
||||
@@ -426,19 +426,19 @@ protected:
|
||||
* uint8_t Code of the error caused (see NetworkErrorCode).
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet &p);
|
||||
|
||||
/**
|
||||
* Let the clients know that the server is closing.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet &p);
|
||||
|
||||
/**
|
||||
* Let the clients know that the server is loading a new map.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet &p);
|
||||
|
||||
/**
|
||||
* Send the result of an issues RCon command back to the client:
|
||||
@@ -446,7 +446,7 @@ protected:
|
||||
* string Output of the RCon command
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet &p);
|
||||
|
||||
/**
|
||||
* Send an RCon command to the server:
|
||||
@@ -454,7 +454,7 @@ protected:
|
||||
* string Command to be executed.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends information about all used GRFs to the client:
|
||||
@@ -463,13 +463,13 @@ protected:
|
||||
* 16 * uint8_t MD5 checksum of the GRF
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet &p);
|
||||
|
||||
/**
|
||||
* Tell the server that we have the required GRFs
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet &p);
|
||||
|
||||
/**
|
||||
* Move a client from one company into another:
|
||||
@@ -477,7 +477,7 @@ protected:
|
||||
* uint8_t ID of the new company.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet &p);
|
||||
|
||||
/**
|
||||
* Request the server to move this client into another company:
|
||||
@@ -485,14 +485,14 @@ protected:
|
||||
* string Password, if the company is password protected.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet &p);
|
||||
|
||||
/**
|
||||
* Update the clients knowledge of which company is password protected:
|
||||
* uint16_t Bitwise representation of each company
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet &p);
|
||||
|
||||
/**
|
||||
* Update the clients knowledge of the max settings:
|
||||
@@ -500,9 +500,9 @@ protected:
|
||||
* uint8_t Maximum number of spectators allowed.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet &p);
|
||||
|
||||
NetworkRecvStatus HandlePacket(Packet *p);
|
||||
NetworkRecvStatus HandlePacket(Packet &p);
|
||||
|
||||
NetworkGameSocketHandler(SOCKET s);
|
||||
public:
|
||||
@@ -542,8 +542,8 @@ public:
|
||||
|
||||
NetworkRecvStatus ReceivePackets();
|
||||
|
||||
const char *ReceiveCommand(Packet *p, CommandPacket *cp);
|
||||
void SendCommand(Packet *p, const CommandPacket *cp);
|
||||
const char *ReceiveCommand(Packet &p, CommandPacket *cp);
|
||||
void SendCommand(Packet &p, const CommandPacket *cp);
|
||||
|
||||
bool IsPendingDeletion() const { return this->is_pending_deletion; }
|
||||
|
||||
|
@@ -26,4 +26,4 @@ bool NetworkStunSocketHandler::ReceiveInvalidPacket(PacketStunType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet &) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
|
@@ -39,7 +39,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_STUN(Packet *p);
|
||||
virtual bool Receive_SERCLI_STUN(Packet &p);
|
||||
|
||||
public:
|
||||
/**
|
||||
|
@@ -22,9 +22,9 @@
|
||||
* @param p the packet to handle
|
||||
* @return true if we should immediately handle further packets, false otherwise
|
||||
*/
|
||||
bool NetworkTurnSocketHandler::HandlePacket(Packet *p)
|
||||
bool NetworkTurnSocketHandler::HandlePacket(Packet &p)
|
||||
{
|
||||
PacketTurnType type = (PacketTurnType)p->Recv_uint8();
|
||||
PacketTurnType type = (PacketTurnType)p.Recv_uint8();
|
||||
|
||||
switch (type) {
|
||||
case PACKET_TURN_TURN_ERROR: return this->Receive_TURN_ERROR(p);
|
||||
@@ -47,7 +47,7 @@ bool NetworkTurnSocketHandler::ReceivePackets()
|
||||
static const int MAX_PACKETS_TO_RECEIVE = 4;
|
||||
int i = MAX_PACKETS_TO_RECEIVE;
|
||||
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
|
||||
bool cont = this->HandlePacket(p.get());
|
||||
bool cont = this->HandlePacket(*p);
|
||||
if (!cont) return true;
|
||||
}
|
||||
|
||||
@@ -65,6 +65,6 @@ bool NetworkTurnSocketHandler::ReceiveInvalidPacket(PacketTurnType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet &) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet &) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet &) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
|
@@ -38,7 +38,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_TURN_ERROR(Packet *p);
|
||||
virtual bool Receive_TURN_ERROR(Packet &p);
|
||||
|
||||
/**
|
||||
* Client or servers wants to connect to the TURN server (on request by
|
||||
@@ -50,7 +50,7 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_SERCLI_CONNECT(Packet *p);
|
||||
virtual bool Receive_SERCLI_CONNECT(Packet &p);
|
||||
|
||||
/**
|
||||
* TURN server has connected client and server together and will now relay
|
||||
@@ -62,9 +62,9 @@ protected:
|
||||
* @param p The packet that was just received.
|
||||
* @return True upon success, otherwise false.
|
||||
*/
|
||||
virtual bool Receive_TURN_CONNECTED(Packet *p);
|
||||
virtual bool Receive_TURN_CONNECTED(Packet &p);
|
||||
|
||||
bool HandlePacket(Packet *p);
|
||||
bool HandlePacket(Packet &p);
|
||||
public:
|
||||
/**
|
||||
* Create a new cs socket handler for a given cs.
|
||||
|
Reference in New Issue
Block a user