Codechange: use references for handling received TCP packets
This commit is contained in:
@@ -489,11 +489,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, con
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH);
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std::string command = p.Recv_string(NETWORK_RCONCOMMAND_LENGTH);
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Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command);
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@@ -503,11 +503,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
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return this->SendRconEnd(command);
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
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std::string json = p.Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
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Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json);
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@@ -515,11 +515,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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uint32_t d1 = p->Recv_uint32();
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uint32_t d1 = p.Recv_uint32();
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Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1);
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@@ -627,11 +627,11 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID clien
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* Receiving functions
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************/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet &p)
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{
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if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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std::string password = p->Recv_string(NETWORK_PASSWORD_LENGTH);
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std::string password = p.Recv_string(NETWORK_PASSWORD_LENGTH);
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if (_settings_client.network.admin_password.empty() ||
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_settings_client.network.admin_password.compare(password) != 0) {
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@@ -639,8 +639,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
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return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
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}
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this->admin_name = p->Recv_string(NETWORK_CLIENT_NAME_LENGTH);
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this->admin_version = p->Recv_string(NETWORK_REVISION_LENGTH);
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this->admin_name = p.Recv_string(NETWORK_CLIENT_NAME_LENGTH);
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this->admin_version = p.Recv_string(NETWORK_REVISION_LENGTH);
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if (this->admin_name.empty() || this->admin_version.empty()) {
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/* no name or version supplied */
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@@ -654,18 +654,18 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
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return this->SendProtocol();
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet &)
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{
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/* The admin is leaving nothing else to do */
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return this->CloseConnection();
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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AdminUpdateType type = (AdminUpdateType)p->Recv_uint16();
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AdminUpdateFrequency freq = (AdminUpdateFrequency)p->Recv_uint16();
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AdminUpdateType type = (AdminUpdateType)p.Recv_uint16();
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AdminUpdateFrequency freq = (AdminUpdateFrequency)p.Recv_uint16();
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if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) {
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/* The server does not know of this UpdateType. */
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@@ -680,12 +680,12 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENC
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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AdminUpdateType type = (AdminUpdateType)p->Recv_uint8();
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uint32_t d1 = p->Recv_uint32();
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AdminUpdateType type = (AdminUpdateType)p.Recv_uint8();
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uint32_t d1 = p.Recv_uint32();
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switch (type) {
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case ADMIN_UPDATE_DATE:
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@@ -746,15 +746,15 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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NetworkAction action = (NetworkAction)p->Recv_uint8();
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DestType desttype = (DestType)p->Recv_uint8();
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int dest = p->Recv_uint32();
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NetworkAction action = (NetworkAction)p.Recv_uint8();
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DestType desttype = (DestType)p.Recv_uint8();
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int dest = p.Recv_uint32();
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std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH);
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std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
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switch (action) {
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case NETWORK_ACTION_CHAT:
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@@ -772,14 +772,14 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *p)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet &p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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std::string source = p->Recv_string(NETWORK_CHAT_LENGTH);
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TextColour colour = (TextColour)p->Recv_uint16();
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std::string user = p->Recv_string(NETWORK_CHAT_LENGTH);
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std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH);
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std::string source = p.Recv_string(NETWORK_CHAT_LENGTH);
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TextColour colour = (TextColour)p.Recv_uint16();
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std::string user = p.Recv_string(NETWORK_CHAT_LENGTH);
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std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
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if (!IsValidConsoleColour(colour)) {
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Debug(net, 1, "[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", (uint16_t)colour, source, user, msg, this->admin_name, this->admin_version);
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