Codechange: use references for handling received TCP packets
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@@ -63,16 +63,16 @@ private:
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GameInfoNewGRFLookupTable newgrf_lookup_table; ///< Table to look up NewGRFs in the GC_LISTING packets.
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protected:
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bool Receive_GC_ERROR(Packet *p) override;
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bool Receive_GC_REGISTER_ACK(Packet *p) override;
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bool Receive_GC_LISTING(Packet *p) override;
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bool Receive_GC_CONNECTING(Packet *p) override;
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bool Receive_GC_CONNECT_FAILED(Packet *p) override;
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bool Receive_GC_DIRECT_CONNECT(Packet *p) override;
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bool Receive_GC_STUN_REQUEST(Packet *p) override;
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bool Receive_GC_STUN_CONNECT(Packet *p) override;
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bool Receive_GC_NEWGRF_LOOKUP(Packet *p) override;
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bool Receive_GC_TURN_CONNECT(Packet *p) override;
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bool Receive_GC_ERROR(Packet &p) override;
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bool Receive_GC_REGISTER_ACK(Packet &p) override;
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bool Receive_GC_LISTING(Packet &p) override;
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bool Receive_GC_CONNECTING(Packet &p) override;
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bool Receive_GC_CONNECT_FAILED(Packet &p) override;
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bool Receive_GC_DIRECT_CONNECT(Packet &p) override;
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bool Receive_GC_STUN_REQUEST(Packet &p) override;
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bool Receive_GC_STUN_CONNECT(Packet &p) override;
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bool Receive_GC_NEWGRF_LOOKUP(Packet &p) override;
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bool Receive_GC_TURN_CONNECT(Packet &p) override;
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public:
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/** The idle timeout; when to close the connection because it's idle. */
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