Codechange: use references for handling received TCP packets
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@@ -87,7 +87,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *)
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &)
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{
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Debug(net, 9, "Query::Receive_SERVER_FULL()");
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@@ -100,7 +100,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *)
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &)
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{
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Debug(net, 9, "Query::Receive_SERVER_BANNED()");
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@@ -113,7 +113,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet &p)
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{
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Debug(net, 9, "Query::Receive_SERVER_GAME_INFO()");
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@@ -122,7 +122,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet
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/* Clear any existing GRFConfig chain. */
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ClearGRFConfigList(&item->info.grfconfig);
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/* Retrieve the NetworkGameInfo from the packet. */
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DeserializeNetworkGameInfo(*p, item->info);
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DeserializeNetworkGameInfo(p, item->info);
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/* Check for compatability with the client. */
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CheckGameCompatibility(item->info);
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/* Ensure we consider the server online. */
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@@ -134,9 +134,9 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p)
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet &p)
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{
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NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
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NetworkErrorCode error = (NetworkErrorCode)p.Recv_uint8();
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Debug(net, 9, "Query::Receive_SERVER_ERROR(): error={}", error);
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