Codechange: use references for handling received TCP packets
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@@ -19,10 +19,10 @@ private:
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std::string connection_string; ///< Address we are connected to.
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protected:
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NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
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NetworkRecvStatus Receive_SERVER_FULL(Packet &p) override;
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NetworkRecvStatus Receive_SERVER_BANNED(Packet &p) override;
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NetworkRecvStatus Receive_SERVER_ERROR(Packet &p) override;
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NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet &p) override;
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NetworkRecvStatus SendGameInfo();
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