Codechange: use references for handling received TCP packets

This commit is contained in:
Rubidium
2024-02-03 20:28:52 +01:00
committed by rubidium42
parent 794f12dc24
commit 72a44b0df6
28 changed files with 542 additions and 544 deletions

View File

@@ -23,22 +23,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */
class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
protected:
NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_JOIN(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_ACK(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_COMMAND(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_CHAT(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_QUIT(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_ERROR(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_RCON(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet &p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet &p) override;
NetworkRecvStatus SendGameInfo();
NetworkRecvStatus SendNewGRFCheck();