Codechange: use references for handling received TCP packets
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@@ -23,22 +23,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
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/** Class for handling the server side of the game connection. */
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class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
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protected:
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NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_JOIN(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_ACK(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_COMMAND(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_CHAT(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_QUIT(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_ERROR(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_RCON(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet &p) override;
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NetworkRecvStatus Receive_CLIENT_MOVE(Packet &p) override;
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NetworkRecvStatus SendGameInfo();
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NetworkRecvStatus SendNewGRFCheck();
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