Add: Press ctrl to build diagonal rivers in scenario editor.
This commit is contained in:
@@ -161,7 +161,7 @@ struct BuildDocksToolbarWindow : Window {
|
||||
|
||||
case WID_DT_RIVER: // Build river button (in scenario editor)
|
||||
if (_game_mode != GM_EDITOR) return;
|
||||
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
|
||||
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
|
||||
break;
|
||||
|
||||
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
|
||||
@@ -238,7 +238,7 @@ struct BuildDocksToolbarWindow : Window {
|
||||
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER);
|
||||
break;
|
||||
case DDSP_CREATE_RIVER:
|
||||
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
|
||||
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
|
Reference in New Issue
Block a user