Add: Press ctrl to build diagonal rivers in scenario editor.

This commit is contained in:
peter1138
2019-04-08 10:15:11 +01:00
parent 967b27a2c1
commit 72b72dbec3
3 changed files with 14 additions and 8 deletions

View File

@@ -161,7 +161,7 @@ struct BuildDocksToolbarWindow : Window {
case WID_DT_RIVER: // Build river button (in scenario editor)
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
break;
case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
@@ -238,7 +238,7 @@ struct BuildDocksToolbarWindow : Window {
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER);
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0), CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER);
break;
default: break;