Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients

This commit is contained in:
rubidium42
2021-05-05 19:15:37 +02:00
committed by rubidium42
parent 24e7cb4947
commit 72bd62fd70
5 changed files with 42 additions and 48 deletions

View File

@@ -122,30 +122,30 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
}
/**
* Fill a NetworkGameInfo structure with the latest information of the server.
* @param ngi the NetworkGameInfo struct to fill with data.
* Get the NetworkServerGameInfo structure with the latest information of the server.
* @return The current NetworkServerGameInfo.
*/
void FillNetworkGameInfo(NetworkGameInfo &ngi)
const NetworkServerGameInfo *GetCurrentNetworkServerGameInfo()
{
/* Update some game_info */
ngi.clients_on = _network_game_info.clients_on;
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;
_network_game_info.spectators_max = _settings_client.network.max_spectators;
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
_network_game_info.landscape = _settings_game.game_creation.landscape;
_network_game_info.dedicated = _network_dedicated;
_network_game_info.grfconfig = _grfconfig;
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
ngi.clients_max = _settings_client.network.max_clients;
ngi.companies_on = (byte)Company::GetNumItems();
ngi.companies_max = _settings_client.network.max_companies;
ngi.spectators_on = NetworkSpectatorCount();
ngi.spectators_max = _settings_client.network.max_spectators;
ngi.game_date = _date;
ngi.map_width = MapSizeX();
ngi.map_height = MapSizeY();
ngi.map_set = _settings_game.game_creation.landscape;
ngi.dedicated = _network_dedicated;
ngi.grfconfig = _grfconfig;
strecpy(_network_game_info.server_name, _settings_client.network.server_name, lastof(_network_game_info.server_name));
strecpy(_network_game_info.server_revision, GetNetworkRevisionString(), lastof(_network_game_info.server_revision));
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
/* Client_on is used as global variable to keep track on the number of clients. */
_network_game_info.companies_on = (byte)Company::GetNumItems();
_network_game_info.spectators_on = NetworkSpectatorCount();
_network_game_info.game_date = _date;
return &_network_game_info;
}
/**
@@ -179,7 +179,7 @@ static void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
* @param p the packet to write the data to.
* @param info the NetworkGameInfo struct to serialize from.
*/
void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info)
{
p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
@@ -232,7 +232,7 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
p->Send_string(""); // Used to be map-name.
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_uint8 (info->landscape);
p->Send_bool (info->dedicated);
}
@@ -302,10 +302,10 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
while (p->Recv_uint8() != 0) {} // Used to contain the map-name.
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->map_set = p->Recv_uint8 ();
info->landscape = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
if (info->landscape >= NETWORK_NUM_LANDSCAPES) info->landscape = 0;
}
}