Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients

This commit is contained in:
rubidium42
2021-05-05 19:15:37 +02:00
committed by rubidium42
parent 24e7cb4947
commit 72bd62fd70
5 changed files with 42 additions and 48 deletions

View File

@@ -633,7 +633,7 @@ public:
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.map_set);
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
y += FONT_HEIGHT_NORMAL;