Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients
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@@ -356,11 +356,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn
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/** Send the client information about the server. */
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo()
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{
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NetworkGameInfo ngi;
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FillNetworkGameInfo(ngi);
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Packet *p = new Packet(PACKET_SERVER_GAME_INFO);
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SerializeNetworkGameInfo(p, &ngi);
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SerializeNetworkGameInfo(p, GetCurrentNetworkServerGameInfo());
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this->SendPacket(p);
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