(svn r14052) -Codechange: make the size of the chat message "box" configurable and increase the default size slightly so it can hold the longest chat messages.
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		@@ -32,7 +32,7 @@ enum {
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	NETWORK_PLAYERS_LENGTH        =  200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
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	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a player, in bytes including '\0'
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	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
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	NETWORK_CHAT_LENGTH           = 1000, ///< The maximum length of a chat message, in bytes including '\0'
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	NETWORK_CHAT_LENGTH           =  900, ///< The maximum length of a chat message, in bytes including '\0'
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	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
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	/**
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@@ -21,33 +21,37 @@
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#include "../querystring_gui.h"
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#include "../town.h"
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#include "../window_func.h"
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#include "../settings_type.h"
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#include "network_internal.h"
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#include "network_client.h"
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#include "table/strings.h"
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assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH);
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/* The draw buffer must be able to contain the chat message, player name and the "[All]" message,
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 * some spaces and possible translations of [All] to other languages. */
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assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40);
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enum {
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	MAX_CHAT_MESSAGES      =  10,
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	NETWORK_CHAT_LINE_HEIGHT = 13,
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};
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struct ChatMessage {
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	char message[NETWORK_CHAT_LENGTH];
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	char message[DRAW_STRING_BUFFER];
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	uint16 color;
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	Date end_date;
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};
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/* used for chat window */
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static ChatMessage _chatmsg_list[MAX_CHAT_MESSAGES];
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static ChatMessage *_chatmsg_list = NULL;
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static bool _chatmessage_dirty = false;
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static bool _chatmessage_visible = false;
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static bool _chat_tab_completion_active;
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static uint MAX_CHAT_MESSAGES = 0;
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/* The chatbox grows from the bottom so the coordinates are pixels from
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 * the left and pixels from the bottom. The height is the maximum height */
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static const PointDimension _chatmsg_box = {10, 30, 500, 150};
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static uint8 _chatmessage_backup[150 * 500 * 6]; // (height * width)
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static PointDimension _chatmsg_box;
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static uint8 *_chatmessage_backup = NULL;
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static inline uint GetChatMessageCount()
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{
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@@ -67,7 +71,7 @@ static inline uint GetChatMessageCount()
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 */
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void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...)
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{
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	char buf[NETWORK_CHAT_LENGTH];
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	char buf[DRAW_STRING_BUFFER];
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	const char *bufp;
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	va_list va;
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	uint msg_count;
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@@ -77,8 +81,7 @@ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *messa
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	vsnprintf(buf, lengthof(buf), message, va);
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	va_end(va);
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	Utf8TrimString(buf, NETWORK_CHAT_LENGTH);
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	Utf8TrimString(buf, DRAW_STRING_BUFFER);
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	/* Force linebreaks for strings that are too long */
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	lines = GB(FormatStringLinebreaks(buf, _chatmsg_box.width - 8), 0, 16) + 1;
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@@ -109,6 +112,15 @@ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *messa
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void NetworkInitChatMessage()
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{
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	MAX_CHAT_MESSAGES   = _settings_client.gui.network_chat_box_height;
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	_chatmsg_list       = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
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	_chatmsg_box.x      = 10;
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	_chatmsg_box.y      = 30;
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	_chatmsg_box.width  = _settings_client.gui.network_chat_box_width;
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	_chatmsg_box.height = _settings_client.gui.network_chat_box_height * NETWORK_CHAT_LINE_HEIGHT;
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	_chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * sizeof(uint32));
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	for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		_chatmsg_list[i].message[0] = '\0';
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	}
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@@ -212,7 +224,7 @@ void NetworkDrawChatMessage()
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	}
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	if (width <= 0 || height <= 0) return;
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	assert(blitter->BufferSize(width, height) < (int)sizeof(_chatmessage_backup));
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	assert(blitter->BufferSize(width, height) < (int)(_chatmsg_box.width * _chatmsg_box.height * sizeof(uint32)));
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	/* Make a copy of the screen as it is before painting (for undraw) */
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	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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@@ -222,14 +234,14 @@ void NetworkDrawChatMessage()
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	/* Paint a half-transparent box behind the chat messages */
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	GfxFillRect(
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			_chatmsg_box.x,
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			_screen.height - _chatmsg_box.y - count * 13 - 2,
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			_screen.height - _chatmsg_box.y - count * NETWORK_CHAT_LINE_HEIGHT - 2,
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			_chatmsg_box.x + _chatmsg_box.width - 1,
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			_screen.height - _chatmsg_box.y - 2,
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			PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR // black, but with some alpha for background
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		);
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	/* Paint the chat messages starting with the lowest at the bottom */
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	for (uint y = 13; count-- != 0; y += 13) {
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	for (uint y = NETWORK_CHAT_LINE_HEIGHT; count-- != 0; y += NETWORK_CHAT_LINE_HEIGHT) {
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		DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color);
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	}
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