Codechange: Use a dedicated variable for disaster vehicle action state. (#10798)
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@@ -38,6 +38,7 @@ struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DI
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SpriteID image_override; ///< Override for the default disaster vehicle sprite.
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VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
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byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
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uint16_t state; ///< Action stage of the disaster vehicle.
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/** For use by saveload. */
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DisasterVehicle() : SpecializedVehicleBase() {}
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