(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.

This commit is contained in:
frosch
2011-11-01 00:21:08 +00:00
parent c366e0d45f
commit 72cd855978
13 changed files with 45 additions and 33 deletions

View File

@@ -127,7 +127,7 @@ SpriteID RoadVehicle::GetImage(Direction direction) const
sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
if (sprite != 0) return sprite;
spritenum = Engine::Get(this->engine_type)->original_image_index;
spritenum = this->GetEngine()->original_image_index;
}
sprite = direction + _roadveh_images[spritenum];
@@ -1527,7 +1527,7 @@ static bool RoadVehController(RoadVehicle *v)
Money RoadVehicle::GetRunningCost() const
{
const Engine *e = Engine::Get(this->engine_type);
const Engine *e = this->GetEngine();
if (e->u.road.running_cost_class == INVALID_PRICE) return 0;
uint cost_factor = GetVehicleProperty(this, PROP_ROADVEH_RUNNING_COST_FACTOR, e->u.road.running_cost);