(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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@@ -92,7 +92,7 @@ byte FreightWagonMult(CargoID cargo)
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static void RailVehicleLengthChanged(const Train *u)
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{
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/* show a warning once for each engine in whole game and once for each GRF after each game load */
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const Engine *engine = Engine::Get(u->engine_type);
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const Engine *engine = u->GetEngine();
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uint32 grfid = engine->grf_prop.grffile->grfid;
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GRFConfig *grfconfig = GetGRFConfig(grfid);
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if (GamelogGRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
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@@ -189,7 +189,7 @@ void Train::ConsistChanged(bool same_length)
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}
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for (Train *u = this; u != NULL; u = u->Next()) {
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const Engine *e_u = Engine::Get(u->engine_type);
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const Engine *e_u = u->GetEngine();
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const RailVehicleInfo *rvi_u = &e_u->u.rail;
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if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
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@@ -455,7 +455,7 @@ int Train::GetDisplayImageWidth(Point *offset) const
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int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
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int vehicle_pitch = 0;
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const Engine *e = Engine::Get(this->engine_type);
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const Engine *e = this->GetEngine();
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if (e->grf_prop.grffile != NULL && is_custom_sprite(e->u.rail.image_index)) {
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reference_width = e->grf_prop.grffile->traininfo_vehicle_width;
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vehicle_pitch = e->grf_prop.grffile->traininfo_vehicle_pitch;
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@@ -484,7 +484,7 @@ SpriteID Train::GetImage(Direction direction) const
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sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)));
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if (sprite != 0) return sprite;
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spritenum = Engine::Get(this->engine_type)->original_image_index;
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spritenum = this->GetEngine()->original_image_index;
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}
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sprite = GetDefaultTrainSprite(spritenum, direction);
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@@ -3687,7 +3687,7 @@ Money Train::GetRunningCost() const
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const Train *v = this;
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do {
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const Engine *e = Engine::Get(v->engine_type);
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const Engine *e = v->GetEngine();
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if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
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uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
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