(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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@@ -217,8 +217,8 @@ static const uint MAX_REFIT_CYCLE = 256;
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*/
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byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for)
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{
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const Engine *e_from = Engine::Get(v_from->engine_type);
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const Engine *e_for = Engine::Get(v_for->engine_type);
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const Engine *e_from = v_from->GetEngine();
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const Engine *e_for = v_for->GetEngine();
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/* If one them doesn't carry cargo, there's no need to find a sub type */
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if (!e_from->CanCarryCargo() || !e_for->CanCarryCargo()) return 0;
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@@ -386,7 +386,7 @@ struct RefitWindow : public Window {
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do {
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if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue;
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const Engine *e = Engine::Get(v->engine_type);
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const Engine *e = v->GetEngine();
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uint32 cmask = e->info.refit_mask;
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byte callback_mask = e->info.callback_mask;
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