(svn r8750) -Fix (r8747): PLANES defined in wingdi.h caused compilation error under Win32. Changed to AIRPLANES

This commit is contained in:
KUDr
2007-02-15 22:00:04 +00:00
parent 6460d5b441
commit 72cdfb6352
3 changed files with 6 additions and 6 deletions

View File

@@ -3269,7 +3269,7 @@ static void AiStateAirportStuff(Player *p)
AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::PLANES))) {
if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
continue;
}
@@ -3292,7 +3292,7 @@ static void AiStateAirportStuff(Player *p)
* broken because they will probably need different
* tileoff values etc), no matter that
* IsHangarTile() makes no sense. --pasky */
if (!(flags & AirportFTAClass::PLANES)) {
if (!(flags & AirportFTAClass::AIRPLANES)) {
/* Heliports should have maybe own rulesets but
* OTOH we don't want AI to pick them up when
* looking for a suitable airport type to build.