Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops

(cherry picked from commit 983c7ade60)
This commit is contained in:
glx22
2021-04-30 15:41:58 +02:00
committed by Jonathan G Rennison
parent ffd30cf91b
commit 72cfb991e5
5 changed files with 22 additions and 29 deletions

View File

@@ -241,6 +241,7 @@ static_assert(lengthof(_subdirs) == NUM_SUBDIRS);
* current operating system.
*/
std::array<std::string, NUM_SEARCHPATHS> _searchpaths;
std::vector<Searchpath> _valid_searchpaths;
std::array<TarList, NUM_SUBDIRS> _tar_list;
TarFileList _tar_filelist[NUM_SUBDIRS];
@@ -252,11 +253,19 @@ static TarLinkList _tar_linklist[NUM_SUBDIRS]; ///< List of directory links
* @param sp the search path to check
* @return true if the search path is valid
*/
bool IsValidSearchPath(Searchpath sp)
static bool IsValidSearchPath(Searchpath sp)
{
return sp < _searchpaths.size() && !_searchpaths[sp].empty();
}
static void FillValidSearchPaths()
{
_valid_searchpaths.clear();
for (Searchpath sp = SP_FIRST_DIR; sp < NUM_SEARCHPATHS; sp++) {
if (IsValidSearchPath(sp)) _valid_searchpaths.emplace_back(sp);
}
}
/**
* Check whether the given file exists
* @param filename the file to try for existence.
@@ -298,10 +307,9 @@ void FioFCloseFile(FILE *f)
*/
std::string FioFindFullPath(Subdirectory subdir, const char *filename)
{
Searchpath sp;
assert(subdir < NUM_SUBDIRS);
FOR_ALL_SEARCHPATHS(sp) {
for (Searchpath sp : _valid_searchpaths) {
std::string buf = FioGetDirectory(sp, subdir);
buf += filename;
if (FileExists(buf)) return buf;
@@ -326,10 +334,8 @@ std::string FioGetDirectory(Searchpath sp, Subdirectory subdir)
std::string FioFindDirectory(Subdirectory subdir)
{
Searchpath sp;
/* Find and return the first valid directory */
FOR_ALL_SEARCHPATHS(sp) {
for (Searchpath sp : _valid_searchpaths) {
std::string ret = FioGetDirectory(sp, subdir);
if (FileExists(ret)) return ret;
}
@@ -409,11 +415,10 @@ FILE *FioFOpenFileTar(const TarFileListEntry &entry, size_t *filesize)
FILE *FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize, std::string *output_filename)
{
FILE *f = nullptr;
Searchpath sp;
assert(subdir < NUM_SUBDIRS || subdir == NO_DIRECTORY);
FOR_ALL_SEARCHPATHS(sp) {
for (Searchpath sp : _valid_searchpaths) {
f = FioFOpenFileSp(filename, mode, sp, subdir, filesize, output_filename);
if (f != nullptr || subdir == NO_DIRECTORY) break;
}
@@ -1136,6 +1141,7 @@ std::string _personal_dir;
void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
FillValidSearchPaths();
#ifdef USE_XDG
std::string config_home;
@@ -1154,8 +1160,7 @@ void DeterminePaths(const char *exe)
AppendPathSeparator(config_home);
#endif
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
for (Searchpath sp : _valid_searchpaths) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
DEBUG(misc, 4, "%s added as search path", _searchpaths[sp].c_str());
}
@@ -1228,6 +1233,7 @@ void DeterminePaths(const char *exe)
/* If we have network we make a directory for the autodownloading of content */
_searchpaths[SP_AUTODOWNLOAD_DIR] = _personal_dir + "content_download" PATHSEP;
FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
FillValidSearchPaths();
/* Create the directory for each of the types of content */
const Subdirectory dirs[] = { SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR };
@@ -1374,10 +1380,9 @@ uint FileScanner::Scan(const char *extension, Subdirectory sd, bool tars, bool r
{
this->subdir = sd;
Searchpath sp;
uint num = 0;
FOR_ALL_SEARCHPATHS(sp) {
for (Searchpath sp : _valid_searchpaths) {
/* Don't search in the working directory */
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;