Fix 1a38cbde7: Ship viewport hash not updated on rotation

This commit is contained in:
Jonathan G Rennison
2022-05-26 23:26:57 +01:00
parent f0a0b2e200
commit 72e2ee882e
2 changed files with 22 additions and 7 deletions

View File

@@ -351,15 +351,21 @@ void Ship::UpdateDeltaXY()
this->x_offs -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos;
}
}
if (this->rotation != this->cur_image_valid_dir) {
this->cur_image_valid_dir = INVALID_DIR;
Point offset = RemapCoords(this->x_offs, this->y_offs, 0);
this->sprite_seq_bounds.left = -offset.x - 16;
this->sprite_seq_bounds.right = this->sprite_seq_bounds.left + 32;
this->sprite_seq_bounds.top = -offset.y - 16;
this->sprite_seq_bounds.bottom = this->sprite_seq_bounds.top + 32;
bool RecentreShipSpriteBounds(Vehicle *v)
{
Ship *ship = Ship::From(v);
if (ship->rotation != ship->cur_image_valid_dir) {
ship->cur_image_valid_dir = INVALID_DIR;
Point offset = RemapCoords(ship->x_offs, ship->y_offs, 0);
ship->sprite_seq_bounds.left = -offset.x - 16;
ship->sprite_seq_bounds.right = ship->sprite_seq_bounds.left + 32;
ship->sprite_seq_bounds.top = -offset.y - 16;
ship->sprite_seq_bounds.bottom = ship->sprite_seq_bounds.top + 32;
return true;
}
return false;
}
int Ship::GetEffectiveMaxSpeed() const