(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
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@@ -1791,8 +1791,9 @@ static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
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static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
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{
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/* Base sprite for track fences. */
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SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES);
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/* Base sprite for track fences.
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* Note: Halftile slopes only have fences on the upper part. */
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SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh));
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if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
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switch (GetRailGroundType(ti->tile)) {
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@@ -1951,6 +1952,8 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
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if (IsValidCorner(halftile_corner)) {
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DrawFoundation(ti, HalftileFoundation(halftile_corner));
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overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, true);
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ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, true);
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/* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
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Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
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