(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union

This commit is contained in:
rubidium
2009-05-23 12:13:42 +00:00
parent 329407e9bc
commit 730b411878
11 changed files with 271 additions and 270 deletions

View File

@@ -35,12 +35,12 @@ static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte
}
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Cargo action 2s should always have only 1 "loaded" state, but some
* times things don't follow the spec... */
if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
if (group->g.real.num_loading > 0) return group->g.real.loading[0];
if (group->num_loaded > 0) return group->loaded[0];
if (group->num_loading > 0) return group->loading[0];
return NULL;
}
@@ -75,9 +75,9 @@ SpriteID GetCustomCargoSprite(const CargoSpec *cs)
NewCargoResolver(&object, cs);
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
if (group == NULL) return 0;
return group->g.result.sprite;
return group->GetResult();
}
@@ -92,9 +92,9 @@ uint16 GetCargoCallback(CallbackID callback, uint32 param1, uint32 param2, const
object.callback_param2 = param2;
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}