(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)

This commit is contained in:
alberth
2012-12-01 13:12:39 +00:00
parent 01d023ad3b
commit 732e073261
23 changed files with 79 additions and 70 deletions

View File

@@ -1218,7 +1218,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* gets the index from the savegame and returns the appropriate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indices
* are +1 so vehicle 0 is saved as 1.
@@ -1675,7 +1675,7 @@ static void SlStubSaveProc()
/**
* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropiate
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler *ch)
@@ -1730,7 +1730,7 @@ static void SlSaveChunks()
* Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropiate chunkhandler
* @return returns the appropriate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
@@ -2408,7 +2408,7 @@ static void SaveFileError()
/**
* We have written the whole game into memory, _memory_savegame, now find
* and appropiate compressor and start writing to file.
* and appropriate compressor and start writing to file.
*/
static SaveOrLoadResult SaveFileToDisk(bool threaded)
{