(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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@@ -290,7 +290,7 @@ static inline height_t RandomHeight(amplitude_t rMax)
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* One interpolation and noise round
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*
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* The heights on the map are generated in an iterative process.
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* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsely mesh
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* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsest mesh
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* (i.e. only for x/y coordinates which are multiples of the minimum edge length).
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*
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* After this initial step the frequency is doubled (log_frequency incremented) each iteration to generate corners on the next finer mesh.
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