(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)

This commit is contained in:
alberth
2012-12-01 13:12:39 +00:00
parent 01d023ad3b
commit 732e073261
23 changed files with 79 additions and 70 deletions

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@@ -290,7 +290,7 @@ static inline height_t RandomHeight(amplitude_t rMax)
* One interpolation and noise round
*
* The heights on the map are generated in an iterative process.
* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsely mesh
* We start off with a frequency of 1 (log_frequency == 0), and generate heights only for corners on the most coarsest mesh
* (i.e. only for x/y coordinates which are multiples of the minimum edge length).
*
* After this initial step the frequency is doubled (log_frequency incremented) each iteration to generate corners on the next finer mesh.