build: include win32/win64 in output bundle name for mingw target.
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@@ -21,6 +21,9 @@ endif
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ifndef BUNDLE_NAME
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BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
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ifeq ($(OS),MINGW)
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BUNDLE_NAME := $(BUNDLE_NAME)-win$(CPU_TYPE)
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endif
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endif
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# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
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@@ -39,6 +39,7 @@ STRIP = !!STRIP!!
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TTD = !!TTD!!
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TTDS = $(SRC_DIRS:%=%/$(TTD))
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OS = !!OS!!
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CPU_TYPE = !!CPU_TYPE!!
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OSXAPP = !!OSXAPP!!
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LIPO = !!LIPO!!
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AWK = !!AWK!!
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@@ -3362,6 +3362,7 @@ make_sed() {
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s@!!OBJS_RC!!@$OBJS_RC@g;
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s@!!SRCS!!@$SRCS@g;
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s@!!OS!!@$os@g;
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s@!!CPU_TYPE!!@$cpu_type@g;
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s@!!CONFIGURE_FILES!!@$CONFIGURE_FILES@g;
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s@!!AWK!!@$awk@g;
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s@!!DISTCC!!@$distcc@g;
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