(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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@@ -1785,7 +1785,7 @@ struct VehicleDetailsWindow : Window {
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uint GetRoadVehDetailsHeight(const Vehicle *v)
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{
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uint desired_height;
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if (RoadVehicle::From(v)->HasArticulatedPart()) {
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if (v->HasArticulatedPart()) {
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/* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */
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desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM;
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/* Add space for the cargo amount for each part. */
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@@ -1962,7 +1962,7 @@ struct VehicleDetailsWindow : Window {
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uint text_right = r.right - (rtl ? sprite_width : 0);
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/* Articulated road vehicles use a complete line. */
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if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
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if (v->type == VEH_ROAD && v->HasArticulatedPart()) {
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DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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} else {
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uint sprite_left = rtl ? text_right : r.left;
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