Codechange: [Linkgraph] Only store present link graph edges and not all possible edges.
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@@ -36,48 +36,60 @@ public:
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SLE_CONDVAR(Edge, travel_time_sum, SLE_UINT64, SLV_LINKGRAPH_TRAVEL_TIME, SL_MAX_VERSION),
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SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
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SLE_CONDVAR(Edge, last_restricted_update, SLE_INT32, SLV_187, SL_MAX_VERSION),
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SLE_VAR(Edge, next_edge, SLE_UINT16),
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SLE_VAR(Edge, dest_node, SLE_UINT16),
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SLE_CONDVARNAME(Edge, dest_node, "next_edge", SLE_UINT16, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES),
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};
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inline const static SaveLoadCompatTable compat_description = _linkgraph_edge_sl_compat;
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void Save(Node *bn) const override
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{
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uint16 size = 0;
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for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _linkgraph->nodes[_linkgraph_from].edges[to].next_edge) {
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size++;
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}
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SlSetStructListLength(size);
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for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _linkgraph->nodes[_linkgraph_from].edges[to].next_edge) {
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SlObject(&_linkgraph->nodes[_linkgraph_from].edges[to], this->GetDescription());
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SlSetStructListLength(bn->edges.size());
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for (Edge &e : bn->edges) {
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SlObject(&e, this->GetDescription());
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}
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}
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void Load(Node *bn) const override
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{
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uint16 max_size = _linkgraph->Size();
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_linkgraph->nodes[_linkgraph_from].edges.resize(max_size);
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if (IsSavegameVersionBefore(SLV_LINKGRAPH_EDGES)) {
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uint16 max_size = _linkgraph->Size();
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std::vector<Edge> edges(max_size);
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if (IsSavegameVersionBefore(SLV_191)) {
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/* We used to save the full matrix ... */
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for (NodeID to = 0; to < max_size; ++to) {
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SlObject(&_linkgraph->nodes[_linkgraph_from].edges[to], this->GetLoadDescription());
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if (IsSavegameVersionBefore(SLV_191)) {
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/* We used to save the full matrix ... */
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for (NodeID to = 0; to < max_size; ++to) {
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SlObject(&_linkgraph->nodes[_linkgraph_from].edges[to], this->GetLoadDescription());
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}
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} else {
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size_t used_size = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? max_size : SlGetStructListLength(UINT16_MAX);
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/* ... but as that wasted a lot of space we save a sparse matrix now. */
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for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = edges[to].dest_node) {
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if (used_size == 0) SlErrorCorrupt("Link graph structure overflow");
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used_size--;
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if (to >= max_size) SlErrorCorrupt("Link graph structure overflow");
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SlObject(&edges[to], this->GetLoadDescription());
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}
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if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) && used_size > 0) SlErrorCorrupt("Corrupted link graph");
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}
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/* Build edge list from edge matrix. */
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for (NodeID to = edges[_linkgraph_from].dest_node; to != INVALID_NODE; to = edges[to].dest_node) {
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bn->edges.push_back(edges[to]);
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bn->edges.back().dest_node = to;
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}
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/* Sort by destination. */
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std::sort(bn->edges.begin(), bn->edges.end());
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} else {
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/* Edge data is now a simple vector and not any kind of matrix. */
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size_t size = SlGetStructListLength(UINT16_MAX);
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for (size_t i = 0; i < size; i++) {
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bn->edges.emplace_back();
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SlObject(&bn->edges.back(), this->GetLoadDescription());
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}
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return;
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}
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size_t used_size = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? max_size : SlGetStructListLength(UINT16_MAX);
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/* ... but as that wasted a lot of space we save a sparse matrix now. */
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for (NodeID to = _linkgraph_from; to != INVALID_NODE; to = _linkgraph->nodes[_linkgraph_from].edges[to].next_edge) {
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if (used_size == 0) SlErrorCorrupt("Link graph structure overflow");
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used_size--;
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if (to >= max_size) SlErrorCorrupt("Link graph structure overflow");
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SlObject(&_linkgraph->nodes[_linkgraph_from].edges[to], this->GetLoadDescription());
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}
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if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) && used_size > 0) SlErrorCorrupt("Corrupted link graph");
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}
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};
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@@ -345,6 +345,8 @@ enum SaveLoadVersion : uint16 {
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SLV_MULTITRACK_LEVEL_CROSSINGS, ///< 302 PR#9931 v13.0 Multi-track level crossings.
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SLV_NEWGRF_ROAD_STOPS, ///< 303 PR#10144 NewGRF road stops.
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SLV_LINKGRAPH_EDGES, ///< 303 PR#10314 Explicitly store link graph edges destination.
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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