(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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		| @@ -2516,9 +2516,9 @@ handle_nocash: | ||||
| 		order.flags = 0; | ||||
| 		order.dest = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (!is_pass && i == 1) order.flags |= OFB_UNLOAD; | ||||
| 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
| 			order.flags |= OFB_FULL_LOAD; | ||||
|  | ||||
| 		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
| @@ -3258,9 +3258,9 @@ static void AiStateBuildRoadVehicles(Player *p) | ||||
| 		order.flags = 0; | ||||
| 		order.dest = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (!is_pass && i == 1) order.flags |= OFB_UNLOAD; | ||||
| 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
| 			order.flags |= OFB_FULL_LOAD; | ||||
|  | ||||
| 		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
| @@ -3526,9 +3526,9 @@ static void AiStateBuildAircraftVehicles(Player *p) | ||||
| 		order.flags = 0; | ||||
| 		order.dest = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule); | ||||
|  | ||||
| 		if (!is_pass && i == 1) order.flags |= OF_UNLOAD; | ||||
| 		if (!is_pass && i == 1) order.flags |= OFB_UNLOAD; | ||||
| 		if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0)) | ||||
| 			order.flags |= OF_FULL_LOAD; | ||||
| 			order.flags |= OFB_FULL_LOAD; | ||||
|  | ||||
| 		DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER); | ||||
| 	} | ||||
|   | ||||
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