(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
This commit is contained in:
@@ -2516,9 +2516,9 @@ handle_nocash:
|
||||
order.flags = 0;
|
||||
order.dest = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
|
||||
|
||||
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
|
||||
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
|
||||
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
|
||||
order.flags |= OF_FULL_LOAD;
|
||||
order.flags |= OFB_FULL_LOAD;
|
||||
|
||||
DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
|
||||
}
|
||||
@@ -3258,9 +3258,9 @@ static void AiStateBuildRoadVehicles(Player *p)
|
||||
order.flags = 0;
|
||||
order.dest = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
|
||||
|
||||
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
|
||||
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
|
||||
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
|
||||
order.flags |= OF_FULL_LOAD;
|
||||
order.flags |= OFB_FULL_LOAD;
|
||||
|
||||
DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
|
||||
}
|
||||
@@ -3526,9 +3526,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
|
||||
order.flags = 0;
|
||||
order.dest = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
|
||||
|
||||
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
|
||||
if (!is_pass && i == 1) order.flags |= OFB_UNLOAD;
|
||||
if (_players_ai[p->index].num_want_fullload != 0 && (is_pass || i == 0))
|
||||
order.flags |= OF_FULL_LOAD;
|
||||
order.flags |= OFB_FULL_LOAD;
|
||||
|
||||
DoCommand(0, loco_id + (i << 16), PackOrder(&order), DC_EXEC, CMD_INSERT_ORDER);
|
||||
}
|
||||
|
Reference in New Issue
Block a user