(svn r14828) -Codechange: move most of save/load-specific code to separate files
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@@ -25,7 +25,6 @@
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#include "../../window_func.h"
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#include "../../vehicle_func.h"
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#include "../../functions.h"
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#include "../../saveload.h"
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#include "../../company_func.h"
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#include "../../company_base.h"
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#include "../../settings_type.h"
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@@ -4027,74 +4026,3 @@ void AiDoGameLoop(Company *c)
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_ai_actions[_companies_ai[c->index].state](c);
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}
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static const SaveLoad _company_ai_desc[] = {
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SLE_VAR(CompanyAI, state, SLE_UINT8),
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SLE_VAR(CompanyAI, tick, SLE_UINT8),
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SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
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SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
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SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16),
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SLE_VAR(CompanyAI, state_mode, SLE_UINT8),
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SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8),
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SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8),
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SLE_VAR(CompanyAI, cargo_type, SLE_UINT8),
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SLE_VAR(CompanyAI, num_wagons, SLE_UINT8),
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SLE_VAR(CompanyAI, build_kind, SLE_UINT8),
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SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8),
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SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8),
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SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8),
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SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8),
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SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8),
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SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8),
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SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8),
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SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8),
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SLE_REF(CompanyAI, cur_veh, REF_VEHICLE),
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SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9),
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SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20),
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SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16),
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SLE_CONDNULL(64, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static const SaveLoad _company_ai_build_rec_desc[] = {
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SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
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SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
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SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
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SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
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SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
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SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
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SLE_VAR(AiBuildRec, direction, SLE_UINT8),
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SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
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SLE_END()
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};
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void SaveLoad_AI(CompanyID company)
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{
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CompanyAI *cai = &_companies_ai[company];
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SlObject(cai, _company_ai_desc);
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for (int i = 0; i != cai->num_build_rec; i++) {
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SlObject(&cai->src + i, _company_ai_build_rec_desc);
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}
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}
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@@ -10,7 +10,6 @@
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#include "../../rail_type.h"
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void AiDoGameLoop(Company *c);
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void SaveLoad_AI(CompanyID company);
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struct AiBuildRec {
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TileIndex spec_tile;
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@@ -10,6 +10,7 @@
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#include "../../vehicle_type.h"
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#include "../../date_type.h"
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#include "../../engine_type.h"
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#include "../../direction_type.h"
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/*
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* These defines can be altered to change the behavoir of the AI
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