(svn r14828) -Codechange: move most of save/load-specific code to separate files
This commit is contained in:
@@ -15,7 +15,6 @@
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#include "command_func.h"
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#include "town.h"
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#include "news_func.h"
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#include "saveload.h"
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#include "airport.h"
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#include "sprite.h"
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#include "train.h"
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@@ -3185,24 +3184,6 @@ void InitializeStations()
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_station_tick_ctr = 0;
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}
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void AfterLoadStations()
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{
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/* Update the speclists of all stations to point to the currently loaded custom stations. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (uint i = 0; i < st->num_specs; i++) {
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if (st->speclist[i].grfid == 0) continue;
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st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx);
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}
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for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
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StationUpdateAnimTriggers(st);
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}
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}
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static CommandCost TerraformTile_Station(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
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{
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if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
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@@ -3255,200 +3236,3 @@ extern const TileTypeProcs _tile_type_station_procs = {
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GetFoundation_Station, /* get_foundation_proc */
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TerraformTile_Station, /* terraform_tile_proc */
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};
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static const SaveLoad _roadstop_desc[] = {
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SLE_VAR(RoadStop, xy, SLE_UINT32),
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SLE_CONDNULL(1, 0, 44),
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SLE_VAR(RoadStop, status, SLE_UINT8),
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/* Index was saved in some versions, but this is not needed */
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SLE_CONDNULL(4, 0, 8),
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SLE_CONDNULL(2, 0, 44),
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SLE_CONDNULL(1, 0, 25),
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SLE_REF(RoadStop, next, REF_ROADSTOPS),
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SLE_CONDNULL(2, 0, 44),
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SLE_CONDNULL(4, 0, 24),
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SLE_CONDNULL(1, 25, 25),
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SLE_END()
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};
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static const SaveLoad _station_desc[] = {
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SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile
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SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, airport_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Station, dock_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Station, dock_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_REF(Station, town, REF_TOWN),
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SLE_VAR(Station, trainst_w, SLE_UINT8),
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SLE_CONDVAR(Station, trainst_h, SLE_UINT8, 2, SL_MAX_VERSION),
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SLE_CONDNULL(1, 0, 3), ///< alpha_order
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SLE_VAR(Station, string_id, SLE_STRINGID),
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SLE_CONDSTR(Station, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_CONDVAR(Station, indtype, SLE_UINT8, 103, SL_MAX_VERSION),
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SLE_VAR(Station, had_vehicle_of_type, SLE_UINT16),
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SLE_VAR(Station, time_since_load, SLE_UINT8),
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SLE_VAR(Station, time_since_unload, SLE_UINT8),
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SLE_VAR(Station, delete_ctr, SLE_UINT8),
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SLE_VAR(Station, owner, SLE_UINT8),
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SLE_VAR(Station, facilities, SLE_UINT8),
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SLE_VAR(Station, airport_type, SLE_UINT8),
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SLE_CONDNULL(2, 0, 5), ///< Truck/bus stop status
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SLE_CONDNULL(1, 0, 4), ///< Blocked months
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SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U16, 0, 2),
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SLE_CONDVAR(Station, airport_flags, SLE_VAR_U64 | SLE_FILE_U32, 3, 45),
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SLE_CONDVAR(Station, airport_flags, SLE_UINT64, 46, SL_MAX_VERSION),
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SLE_CONDNULL(2, 0, 25), ///< last-vehicle
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SLE_CONDVAR(Station, last_vehicle_type, SLE_UINT8, 26, SL_MAX_VERSION),
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SLE_CONDNULL(2, 3, 25), ///< custom station class and id
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SLE_CONDVAR(Station, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
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SLE_CONDVAR(Station, build_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDREF(Station, bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
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SLE_CONDREF(Station, truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
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/* Used by newstations for graphic variations */
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SLE_CONDVAR(Station, random_bits, SLE_UINT16, 27, SL_MAX_VERSION),
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SLE_CONDVAR(Station, waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION),
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SLE_CONDVAR(Station, num_specs, SLE_UINT8, 27, SL_MAX_VERSION),
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SLE_CONDLST(Station, loading_vehicles, REF_VEHICLE, 57, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 32 bytes) */
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SLE_CONDNULL(32, 2, SL_MAX_VERSION),
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SLE_END()
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};
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static uint16 _waiting_acceptance;
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static uint16 _cargo_source;
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static uint32 _cargo_source_xy;
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static uint16 _cargo_days;
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static Money _cargo_feeder_share;
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static const SaveLoad _station_speclist_desc[] = {
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SLE_CONDVAR(StationSpecList, grfid, SLE_UINT32, 27, SL_MAX_VERSION),
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SLE_CONDVAR(StationSpecList, localidx, SLE_UINT8, 27, SL_MAX_VERSION),
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SLE_END()
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};
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void SaveLoad_STNS(Station *st)
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{
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static const SaveLoad _goods_desc[] = {
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SLEG_CONDVAR( _waiting_acceptance, SLE_UINT16, 0, 67),
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SLE_CONDVAR(GoodsEntry, acceptance_pickup, SLE_UINT8, 68, SL_MAX_VERSION),
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SLE_CONDNULL(2, 51, 67),
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SLE_VAR(GoodsEntry, days_since_pickup, SLE_UINT8),
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SLE_VAR(GoodsEntry, rating, SLE_UINT8),
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SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6),
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SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67),
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SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67),
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SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67),
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SLE_VAR(GoodsEntry, last_speed, SLE_UINT8),
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SLE_VAR(GoodsEntry, last_age, SLE_UINT8),
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SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_U32 | SLE_VAR_I64, 14, 64),
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SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67),
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SLE_CONDLST(GoodsEntry, cargo.packets, REF_CARGO_PACKET, 68, SL_MAX_VERSION),
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SLE_END()
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};
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SlObject(st, _station_desc);
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_waiting_acceptance = 0;
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uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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SlObject(ge, _goods_desc);
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if (CheckSavegameVersion(68)) {
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SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
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if (GB(_waiting_acceptance, 0, 12) != 0) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket();
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/* In old versions, enroute_from used 0xFF as INVALID_STATION */
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cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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cp->count = GB(_waiting_acceptance, 0, 12);
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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cp->source_xy = _cargo_source_xy;
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cp->days_in_transit = _cargo_days;
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cp->feeder_share = _cargo_feeder_share;
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SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
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ge->cargo.Append(cp);
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}
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}
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}
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if (st->num_specs != 0) {
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/* Allocate speclist memory when loading a game */
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if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs);
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for (uint i = 0; i < st->num_specs; i++) {
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SlObject(&st->speclist[i], _station_speclist_desc);
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}
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}
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}
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static void Save_STNS()
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{
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Station *st;
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/* Write the stations */
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FOR_ALL_STATIONS(st) {
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SlSetArrayIndex(st->index);
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SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
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}
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}
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static void Load_STNS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Station *st = new (index) Station();
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SaveLoad_STNS(st);
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}
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/* This is to ensure all pointers are within the limits of _stations_size */
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if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
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}
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static void Save_ROADSTOP()
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{
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RoadStop *rs;
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FOR_ALL_ROADSTOPS(rs) {
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SlSetArrayIndex(rs->index);
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SlObject(rs, _roadstop_desc);
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}
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}
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static void Load_ROADSTOP()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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RoadStop *rs = new (index) RoadStop(INVALID_TILE);
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SlObject(rs, _roadstop_desc);
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}
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}
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extern const ChunkHandler _station_chunk_handlers[] = {
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{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY },
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{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST},
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};
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