DEBUG: Add bridge pillar index to debug landinfo print
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@@ -139,7 +139,7 @@ public:
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}
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if (IsBridgeAbove(tile)) {
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BridgePieceDebugInfo info = GetBridgePieceDebugInfo(tile);
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DEBUG(misc, LANDINFOD_LEVEL, "bridge above: piece: %u, pillars: %X", info.piece, info.pillar_flags);
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DEBUG(misc, LANDINFOD_LEVEL, "bridge above: piece: %u, pillars: %X, pillar index: %u", info.piece, info.pillar_flags, info.pillar_index);
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}
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DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
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DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);
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