Validate type of all instructions, log validation failures at load.
The validator now checks that the type of conditional instructions is known. On a validation failure, the load code now outputs a corrupt savegame message, with the validation error message and a program dump, instead of using an assertion.
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@@ -11,9 +11,10 @@
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#include "../stdafx.h"
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#include "../tracerestrict.h"
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#include "../strings_func.h"
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#include "../string_func.h"
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#include "saveload.h"
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#include <vector>
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#include "saveload.h"
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static const SaveLoad _trace_restrict_mapping_desc[] = {
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SLE_VAR(TraceRestrictMappingItem, program_id, SLE_UINT32),
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@@ -66,7 +67,20 @@ static void Load_TRRP()
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SlObject(&stub, _trace_restrict_program_stub_desc);
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prog->items.resize(stub.length);
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SlArray(&(prog->items[0]), stub.length, SLE_UINT32);
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assert(prog->Validate().Succeeded());
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CommandCost validation_result = prog->Validate();
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if (validation_result.Failed()) {
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char str[4096];
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char *strend = str + seprintf(str, lastof(str), "Trace restrict program %d: %s\nProgram dump:",
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index, GetStringPtr(validation_result.GetErrorMessage()));
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for (unsigned int i = 0; i < prog->items.size(); i++) {
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if (i % 3) {
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strend += seprintf(strend, lastof(str), " %08X", prog->items[i]);
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} else {
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strend += seprintf(strend, lastof(str), "\n%4u: %08X", i, prog->items[i]);
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}
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}
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SlErrorCorrupt(str);
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}
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}
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}
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